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Unconscious Environment
1999
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1999
A large scale installation which included a 20 foot screen in portrait displaying a psychiatrist under hypnosis describing an environment, a representation of which was then constructed in two spaces beyond the screen. The work focused on the
spectra [for Terminal 5 JFK]
2004
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2004
The luminal tunnel of Eero Saarinen's TWA Terminal at JFK International Airport was always the perfect symbolic experience of the future. With its plunging vanishing point and soaring roofline, Saarinen's theatrical passage embodied, if not created,
TextArc Visualization of The History of Science
2006
For the "Places & Spaces: Mapping Science" exhibition W. Bradford Paley approached making a map of science indirectly, by making a map of a book describing The History of Science. In this way, he leveraged the intelligent organization by Henry Smith
Telematic Séance
1993
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1993
The technology involved in "The Telematic Séance" is much the same as "Telematic Dreaming", however the situation is somewhat different. During the production of "Telematic Dreaming" I discovered many aspects of user interaction that I have brought
reconstructed Points of View
1999
Faced with the occasion to show Points of View 16 years after its creation, it became clear that the restitution of the original hardware and software would be much more difficult than simply reconstructing and reprogramming the complete work on a
Spatial Sounds (100db at 100km/h)
2000
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2000
Spatial Sounds (100dB at 100km/h) is an interactive audio installation by Marnix de Nijs and Edwin van der Heide. In this engine-powered work, a speaker is mounted onto a rotating arm that is several meters long. Like a watchdog, the machine scans
Voyage
1987
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1987
It takes at least ten years for an idea to go from first appearance in the laboratoy through translation into the consumer world. Voyage is an image signifying the acceleration of this ten year gestation. It is the symbolic description of the
Mutatis mutandis
1995
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1995
"Mutatis mutandis" is an interactive computerised installation. Its hypermedia project realised from digitalized video images and sounds. It addresses issues concerning poetry and philosophy, and explores the language of interact ivity in the
Level Head
2007
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2007
levelHead is a spatial memory game by Julian Oliver. levelHead uses a hand-held solid-plastic cube as its only interface. On-screen it appears each face of the cube contains a little room, each of which are logically connected by doors. In one
Human Genome re-Activation
2011
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2011
video
keywords: bioart, genome, finger, soundart, genetics, synthetic voice, DNA – Sequence alignment, chromosome 1, DNA, Nucleotides, adenine (A), cytosine (C), guanine (G), thymine (T), DNA-Bases Description: Human Genome re-Activation on-line live
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