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  • Nastplas is an international Artists duo based in Madrid, Spain, formed in 2006 by illustrator Fran R. Learte 'drFranken' and creative director Natalia Molinos 'Na' (together 'Equipo Nastplas'). Our work combines an impressive range of digital
  • (Buenos Aires, 1981) Works as an independent curator and cultural practitioner specialized in the digital and electronic scene. Her actual curatorial research is based on the development of Semiotopías, a neologism and curatorial saga she created as
  • Mexican digital artist, PhD candidate of Arts for the inter-institutional doctorate in culture and art, Master of Arts for Architecture, Art and Design Division of the University of Guanajuato. His work is constituted in the manipulation of digital
  • Sandra Alvaro is a scholar working on the encounters between art, science and society. Primarily dedicated to contemporary aesthetics, her recent work focuses on how the technological and societal changes from postmodernity affect and have been
  • Alvaro, Sandra and Guillermo Alonso R. and Federico López-Silvestre. “Reversing Ruins: Artistic Interventions for Recovering from Disaster Capitalism” In Planet Earth: Scientific Proposals to Solve Urgent Issues, edited by A. Núñez-Delgado, 83 -
  • Limitless2023 -
    This interactive real-time artwork comments on the volatility of the stock market and the ephemeral nature of wealth, through an exploration of the intersection of technology, finance and mythology. Harris employs live market data, organising
  • website-specific and interactive videos with strange subtitles and other misused YouTube functions. each one based on & using sounds from one category of YT's Audio Library. . . . YouTube’s Audio Library is an archive of 4000 sound effects for
  • This SIGGRAPH SPARKS session will focus on seminal works created by pioneering digital artists from the 1960s to the year 2000, that helped define a new genre.
  • LAB 1: ART+COM -
    ART + COM—An Interdisciplinary Media Lab in West-Berlin (1987–1992) How did it all start? In the mid-1980s, few people thought that everyone would have a computer in their home. It was a rather futuristic goal to explore the computer as a tool and