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  • Seit den 90er Jahren haben sich zwischen den Künstler und sein Publikum jede Menge Apparate und Apparaturen geschoben. Kommunikation geschieht geplant, kontrolliert, reduziert, erweitert – kurz: posthuman. Dabei wird in Kauf genommen, dass jedes
  • Curated by Allison Collins in collaboration with Carrie Edinger and Srimoyee Mitra. Presented in partnership with the New Media Caucus. Human migration is a defining issue of the 21st century, often calling into question the relevance, role, and
  • Thiel, Tamiko. The Design of the Connection Machine In The Designed World: Images, Objects, Environments, edited by Richard Buchanan and Dennis Doordan and Victor Margolin, 155-166. Oxford/New York: Berg, 2010.
  • Poulin, Marie-Claude. Sensing the links- Creating art work with new media and dance In Program to Perform- Exploring Dance and New Media, edited by I. Berg and A. Hansen, 86-92. Oslo: Oslo School of Architecture and Design and Dance Information
  • I'm a researcher at the University of Bergamo (Italy). My main areas of research are the connections between art history practices, visual culture, and the digital media.
  • Alvaro, Sandra. Art, Eco-aesthetics and Cosmopolitics In Green Revisited. Encountering Emerging Naturecultures in Art and Research, edited by Jeans Hauser and Kristin Bergaust and Raitis Smits and Rasa Smite, 217 - 236. : RIXC, 2022.
  • Event: medium BERGE- Das Mallory ProjektInstitution: Palais Thun und TaxisComment:
  • Juul, Jesper. What Computer Games Can and Can´t Do In Digital Arts and Culture Conference in Bergen, August 2nd-4th 2000, Bergen: 2000.
  • ALE GUZZETTI (Pier Natale Guzzetti, 1953, Milan, Italy) He studied at the Brera Academy of Fine Arts, Milan, and he took some University courses in electronic and computer music at the Polytechnic University of Milan and at the Calculate Sonology
  • Biggs, Simon, ed. Remediating the social. Bergen: ELMCIP, 2012.