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  • Mobile Feelings -
    "Mobile Feelings" is an artistic project that explores the ambivalence of sharing personal information with an anonymous audience. Instead of communication via voice or images to people we know, "Mobile Feelings" lets people communicate with
  • In my Art Electronic exhibition, ELECTROURBS, 1979, at N.O. Space, In Porto Alegre and after in 1982, at Funarte, Galeria Sergio Milliet I used one electronic stetoscope to amplify the heart beats for medical diagnostics, and creatively I intended
  • Tangible Biofeedback Communication Device Users at the Ars Electronica are provided with specially equipped "Mobile Feelings" phone devices that resemble organic or bodily shapes. These devices host miniature bio-sensors and actuators that capture
  • This interactive installation generates traces of two participants' eye tracking. The participants experience an almost "haptic" kind of communication based on their own visualized eye tracking. In this process, their organic eye trace construct
  • Miranda, Mateus R. and Henrik Costa and Luiz Oliveira and Carla Aguiar and Thiago Bernardes and Cristiano MIOSSO and Alessandro B. S. Oliveira and Diana Domingues. Development of Simulation Interfaces for Evaluation Task with the Use of
  • As a researcher, I am particularly interested in the role of the expanded narrative (as incorporating an active created or controlled space, cross-disciplinary collaboration and/or multi-sensory engagement, and an active audience encouraged to
  • Festival for Art, Technology and Society. “Hybrid – living in paradox” was the theme of this year’s Ars Electronica, the festival that annually makes Linz the international center of media art. More than 450 top-name artists, scientists and
  • ›Larger than Life‹ - is the title of the festival 2003. The European Media Art Festival (EMAF) invites experts in arts, cultur, oeconomy and also interested public to get an overview abuut the latest trends and present developments in the field of
  • Seit den 90er Jahren haben sich zwischen den Künstler und sein Publikum jede Menge Apparate und Apparaturen geschoben. Kommunikation geschieht geplant, kontrolliert, reduziert, erweitert – kurz: posthuman. Dabei wird in Kauf genommen, dass jedes
  • Timeline
    Timeline (2004) started out as a poem about getting old, for which I collected a small database of images found on the web which resonated with the lines from the poem. Interactively, the work is based on the device used in packages like Adobe