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  • Preghiera -
    One computer mouse is attached to another face to face and both hang from the ceiling, suspended on their own cables. This describes the “raw” material of this installation, where light is simply the red glow emitted by the optical sensor on each
  • DIGITAL SPARKS : STUDENT CONTEST 2001 - 2008 The "Digital Sparks Matrix" is an interface for browsing all of the projects submitted to the " Digital Sparks" student competitions between 2001 and 2008 funded by the German Ministry for Research and
  • Powerbike -
    This mutant bicycle, the pedal and gear mechanism of which is made up of a flexible ladder, symbolizes the “seven deadly wishes”. Visitors are invited to climb up to the seat but when they try, the mechanism moves into reverse, turning the user into
  • Tele-touch
    Tele-Touch explores the notion of human touch and telepresence in a computer networked environment. It consists of a jacket equipped with wireless touch output devices that allow the person wearing the jacket to be touched by visitors to the
  • Device built to explore film materials originally conceived as linear analog forms that once beeing digitized become susceptible to manipulation through the programming process. This is a machine that allows the user, through interaction with a
  • Rectilinear Displacement positions the viewer in an extended mechanical linear motion - of up to 40 metres - through an exhibition space. At the same time, the user is visually immersed in a virtual space that is projected on a spherical screen. The
  • News Wheel
    News Wheel is a mobile app that coins random phrases from nine different news sources. The user can stop the wheel and modificate the result for his own desire.
  • Computer-driven media installation with variable narratives and spatial configurations. Source: Lev Manovich
  • This project was a conceptual plan made as a contribution to the exhibition Seamless Media. It describes a networked installation that develops the technological and aesthetic strategies first explored in Televirtual Chit Chat (1993) and
  • PLACE-Turkey (YER-Türkiye) takes participants on an embodied journey through a virtual landscape of panoramic photographic scenes and cinematic events. It utilizes the interaction paradigm first developed in PLACE-a user’s manual (1995), which is a