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Televised Distance #2
2003
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2003
Even though we have the capability to communicate over long distances, we are losing the senses of "the body" when using modern technology. In the future, can we design a medium that overcomes that? "Televised Distance"is an interactive art project
Televised Distance #1
2002
-
2002
Even though we have the capability to communicate over long distances, we are losing the senses of "the body" when using modern technology. In the future, can we design a medium that overcomes that? "Televised Distance"is an interactive art project
Moments of time in a place
2002
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2002
What if we can leave a memory on the air? If we can, we will see the landscape and space is filled up with memories. The project tried to visualize this fantasy with the help of modern technology and hacked electoronics. Ideal location of this
Public Communication Sculpture
2001
Fujimura, Noriyuki. Public Communication Sculpture In CAST01 Conference Bonn, Bonn, DE: 2001.
small fish
1999
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1999
"Well! I've often seen a cat without a grin, but a grin without a cat! It's the most curious thing I ever saw in all my life." Bewilderment similar to that of Alice in Wonderland will be expressed by anyone attempting to concisely describe the
The Spectrascope
2004
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2004
The gallery installation of The Spectrascope consists of a large scale projection of the image updating in real-time accompanied by the 'fear frequency'*. This is an audio frequency of 19hz, which is just below the range of normal
Paravent
1991
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1991
Video sculpture In co-production with Gudrun Bielz The 'Paravent' functions as a projection screen, displaying a video of a car wash routine captured from the inside of a car. The 'Paravent' shifts its normal function as a private object and becomes
The new normal
2008
Michael Connor. The new normal. New York City: Independent Curators International/Artists Space, 2008.
Art et cognition dans une perspective évolutionnaire
2002
Event: Art et cognition dans une perspective évolutionnaireInstitution: Ecole Normale Supérieure (ENS Ulm)Comment:
Tower
2011
Tower is an interactive literary art work where the computer listens to and anticipates what is to be said by those interacting with it. A self-learning system, as the inter-actor speaks the computer displays the next words, in the order of
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