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  • San Marco Flow -
    "San Marco Flow" layers all the actions of people and pigeons on Piazza San Marco in Venice into a pair of evolving images representing two views of the recent history of activities there. The images are, in effect, lit by animate presence; things
  • The medium of light transversing a space is the very property that makes space experiential, and therefore 'real'. Julius then might use optical elements such as mirrors and lenses, to add an-other dimension to these physical spaces. Drawing on
  • Helena Ferreira (1982, Lisbon) is an artist, PhD student and FCT Research Fellow at the Faculty of Fine Arts of the University of Lisbon. Trained as an artist her work develops around practical and theoretical research on art installation, video,
  • Mobile Feelings -
    "Mobile Feelings" is an artistic project that explores the ambivalence of sharing personal information with an anonymous audience. Instead of communication via voice or images to people we know, "Mobile Feelings" lets people communicate with
  • Tangible Biofeedback Communication Device Users at the Ars Electronica are provided with specially equipped "Mobile Feelings" phone devices that resemble organic or bodily shapes. These devices host miniature bio-sensors and actuators that capture
  • A portable GPS device is linked to a cellular telephone containing a modem. Carrying this device, a person (e.g. a mailman) runs through the city. The data are transmitted to another location (e.g. a museum) via the telephone line. These data are
  • Three networked skyboards equip visitors to surf freely throughout a shared virtual space. Each fiberglass skyboard is a custom full-body input device, with force-sensing resistors driving the flight simulation for the occupant's on-screen
  • Actuated Workbench -
    The Actuated Workbench is a device that uses magnetic forces to move objects on a table in two dimensions. It is intended for use with existing tabletop tangible interfaces, providing an additional feedback loop for computer output, and helping to
  • This interactive installation generates traces of two participants' eye tracking. The participants experience an almost "haptic" kind of communication based on their own visualized eye tracking. In this process, their organic eye trace construct
  • Seit den 90er Jahren haben sich zwischen den Künstler und sein Publikum jede Menge Apparate und Apparaturen geschoben. Kommunikation geschieht geplant, kontrolliert, reduziert, erweitert – kurz: posthuman. Dabei wird in Kauf genommen, dass jedes