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Deep Contact
1986
-
1989
The next interactive piece, DEEP CONTACT (1989), directly involves the body of the viewer/participant who were required to touch the computerscreen. Viewers choreograph their own encounters in the vista of voyeurism by actually putting their hand on
bubbles
1998
-
2000
... its own right - which is
being
used as an analog...
E-Sparks
2001
-
2005
... are attracted or
not
by the person. In the...
Interactive Poem MUSE
1996
-
2011
“"Interactive poem" is a new type of poem that is created by a participant and a computer agent collaborating in a poetic world full of inspiration, emotion and sensitivity. […] A computer agent called "MUSE", who has been carefully designed with a
erotogod
2001
-
2001
Erotogod is a media art project that generates new stories of creation. The project elaborates on the sensual dimension of aesthetics by connecting advanced computer and interactive technologies to the body as a sensual interface. Erotogod's
PainStation
2001
-
2001
... bruised hands - although
not
for long. (source:... in the game to avoid
being
hurt", says Reiff, "and how...
Bio-Livro
1996
video
... of a time that will
not
come back- that, on
being
...
not
come back- that, on
being
animated eletronicaly,...
Analog-Digital-Spiegel und Blind Genes
2004
-
2004
... lifes source text,
not
that of the picture. Data...
Cyber Necktie
1998
-
1998
Interactive Cyber Necktie is an interactive graphic installation through which the user can create and produce, in real time, his own personalized design of the cyber cravat. The installation can be connected to a network. The user can create and
1000 Platitudes
2003
-
2003
1000 PLATITUDES consists of large photomontages and one video documentary, which is shown on a plasma screen. Words commonly used to describe the generic globalized city; --each letter of the alphabet was projected on a different building using the
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