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TextArc
2002
TextArc: Revealing Word Associations, Distribution and Frequency. TextArc is a tool designed to help people discover patterns and concepts in any text by leveraging a powerful, underused resource: human visual processing. It compliments approaches
Animal Locomotion
1996
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2000
In Animal Locomotion (1996-2000), which began with drawings made from Muybridge's photographs of figures in motion, the viewer interactively changes the configuration of the site through interactive image manipulation. The server keeps track of the
Timeline
2004
Timeline (2004) started out as a poem about getting old, for which I collected a small database of images found on the web which resonated with the lines from the poem. Interactively, the work is based on the device used in packages like Adobe
Advent
1995
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1998
Advent is an interactive journey into the 25 days preceding the birth of something messianic. The journey is set in and around the shoreline of a mythic river and takes the form of a fictional personal diary. At the heart of the piece is an advent
Shades of Absence: Public Voids
2011
This augmented reality installation creates "pavilions of absence" in which images of contemporary artists, whose works in public space have been censored, are reduced to gold silhouettes and placed in the midst of terms of transgression. Each
Data Murmur
2013
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2013
video
The notable Italian political philosopher Franco "Bifo" Berardi recites a random poem of HTML code twice. First on the left of the split screen the camera maintains its distance allowing the bard to enact the poem, his shock of silver hair melting
in/compatible Intervention @ Transmediale 2012
2012
New Transmediale director Kristoffer Gansing censors "offensive AR art." The 2012 Transmediale stood under the theme "in/compatible," celebrating 25 years of art interventions and proclaiming in the curatorial statement that: "Contrary to the fear
Tele-touch
1996
Tele-Touch explores the notion of human touch and telepresence in a computer networked environment. It consists of a jacket equipped with wireless touch output devices that allow the person wearing the jacket to be touched by visitors to the
Between 0/1
1988
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1988
video
Between 0 and 1: Numerical Dream or the Generative Transformation of Virtual Space (1988) "Between Zero and One" is created by changing the numerical values of geometric shapes such as a cube. This process generates an infinite variety of
Liquid Views
1992
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1992
video
LIQUID VIEWS (1992) - TOUCHING THE VIRTUAL SELF Liquid Views explores the concept of self-reflection in a digital pool. Like Narcissus gazing into the water, visitors see themselves, creating ripples with their touch. But here's the twist: the
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