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Cube
1982
An augmented reality apparatus allowed the visitors, when looking through its optical window, to see a rotating computer-generated wire frame cube positioned in the real space of the museum. Further developement of this technology allowed stereo-
"WTF?! SDK"- Game Modding and Developement Kit
2008
-
2011
It´s a game where you can create your own Environment.
Cell phone symphony
2009
... are collected
from
people and places over...
Christina Kubisch
Christina Kubisch was born in Bremen in 1948. She studied music, painting and electronics. Performances and concerts until 1980, subsequently sound installations, sound sculptures and work with ultraviolet light. Numerous grants and awards, such as
Ed Tannenbaum
... won a few grants
from
the National...
Light
from
Tomorrow
2006
-
2006
... Light
from
Tomorrow is an artwork by British artists...
Nicole Stenger
... Sorbonne) Grants
from
Silicon Graphics,...
Closing the Loop
1998
... experimenters
from
around the world,...
Freud-Lissitzky Navigator
1999
Freud-Lissitzky Navigator is a computer game prototype; a software narrative; a tool to navigate through 20th century cultural history; an experiment in developing analysis of new media that uses the very forms of new media (in this case, computer
Tamiko Thiel
Tamiko Thiel is a media artist interested in the interplay of place, space, the body and cultural memory. She has done pioneering work in developing the dramatic and poetic capabilities of various forms of virtual and augmented reality as media for
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