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  • 5 YEARS -
    In this interactive narration, Mary, the protagonist is in a mental hospital. The story is divided in different parts, which follow each other in a random way. There are five pathways, but they can be combined between every sequence. Mary is never
  • Is a researcher in software design and development simulating natural realms. He works in the fields of behaviour, natural phenomena and digital modelling. His actually Senior Researcher at US R&D group of Sony Computer Entertainment and past
  • Dr. Jeffrey Huang is Associate Professor of Architecture, Digital Media and Information Technology at Harvard Graduate School of Design (GSD), and since 2003 also at the Faculty of Arts and Sciences (FAS). Huang's teaching focuses on the
  • Scholder, Amy and Jordan Crandall, ed. Interaction: Artistic Practice in the Network. New York: Distributed Art Publishers, 2001.
  • Video Ball Sculpture -
    Event: Video Ball SculptureInstitution: Scholengemeenschap QuirijnComment:
  • Schönberger, Otto. Die "Bilder" des Philostratos In Beschreibungskunst-Kunstbeschreibung: Ekphrasis von der Antike bis zur Gegenwart, edited by Gottfried Boehm and Helmut Pfotenhauer, 157-173. München, DE: Wilhelm Fink Verlag, 1995.
  • Digital Queers is a conference at The New School, in collaboration with Goldsmiths and OCR, that will focus on issues related to social justice for the gay community at large. The evolution of society has led to an increased acceptance of the LGBTQA
  • Manovich, Lev. Schöne neue Welten? In ISEA´94 - The International Symposium on Electronic Art Proceedings, edited by Florian Rötzer, 158-170. München: Boer Verlag, 1995.
  • Bruns, Karin. Die schöne Kunst des Spiels In Timeshift. Die Welt in 25 Jahren / The World in Twenty-Five Years, edited by Gerfried Stocker and Christine SchöpfOstfildern-Ruit: Hatje Cantz, 2004.