Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
318
319
320
321
(current)
322
(more)
879
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Liquid Language
1989
-
1989
It is an experiement in fluid text. Text appears on the screen, dissolves and transforms continuously, resulting in a representation of a wandering stream of consciousness. The structure of the work revolves around the three themes : forgetting,
Trapped rocket
2006
-
2008
Trapped Rocket futility and expectation in a Euclidean universe, 2006, 2008 Trapped Rocket is a 4.9Mb software involving a simple simulation of a guided missile, trapped between 3 pairs of opposing views (a cube) while trying to reach its
I wanted to see all of the News From Today
2010
I Wanted to See All of the News From Today provides an immersive experience by amassing the front page of hundreds of newspapers from around the world and displaying these images within the screen space of a single webpage. Continuously gathering
Universal Translator
1999
-
1999
Universal Translator is an interactive sound and video work focussed on the sound hardware of the human body. The interface for this work is a microphone with a micro video camera embedded in its head so that the camera looks directly at the
Taken
2002
-
2002
"Taken" is a surveillance installation that provides two readings of the activities in the gallery space. A large gallery space has one wall taken up by two very large projections. On the left hand side, gallery visitors are extracted from the
Place-Hampi
2006
-
2006
video
Interactive visualization:The highly original feature of Place-Hampi is its interactive projection system, invented by Jeffrey Shaw in 1995, and which for the first time is now using stereoscopic 3D projection. Its main attraction is the motorised
Otocky
1986
-
1986
Designed by popular Japanese multimedia artist Toshio Iwai, "Otokki" or Otocky (which is the appropriate spelling that appears on the game's main title screen) was released for the Famicom Disk System in 1987. Otocky may be best described as a
get.real
get.real addresses the complex interrelationship of nature/life and technology, literally drawing out the blurred borderlines of our existence. The baby exists (in reality) only in the mothers body and, yet, its (virtual) presence exceeds these
Power Struggle
2011
-
2014
video
Power Struggle is a live battle between four anti- viruses commented by an actor using the tone of a live football game report, a family altercation or a political confrontation. Each one tries to destroy the other three, eradicating everything in
Intuitive Visual Interaction for Transfiction
2001
-
2001
Intuitive movements in front of a mirror are banal. Replacing the mirror by a screen showing a similar mirrored image, but filmed and augmented with "transfiction/alized elements, results in visual interaction, in body movements, which can trigger
1
…
(more)
318
319
320
321
(current)
322
(more)
879