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  • Plot [English title, Project outline #11 to #15] Series 'Body Scanned Architecture' The work series 'Projektskizzen' was developed in 2001, based on the interactive computer environment 'Body Scanned Architecture', which was realized in the Austrian
  • Michael Bielicky participate presenting projects that experiment with navigation, video-communication, virtual reality and data visualization technologies, often developed in collaboration with ZKM Karlsruhe, Ars Electronica Linz, High Tech Center
  • Ursula Damm studied at the Art Academy in Düsseldorf, followed by postgraduate studies at the Academy of Media arts in Cologne. Early sculptures were models of space and time, developed in a bodily experience. In the 1990s installations were
  • David Rokeby, born 1960, studied at the Ontario College of Art. He is a pioneer in interactive art and an acknowledged innovator in interactive technologies. The technology Rokeby developed for this work is widely used by composers, choreographers,
  • Timeframe -
    Timeframe was developed as a possibility to re-access previously installed media art in the centre for art and media (ZKM) Karlsruhe
  • was born in São Paulo, Brazil in 1982. He holds a Master's in Arts and Architecture Critics from the Universidade de Coimbra, Portugal under the supervision of Doc Jacinto Teias Lageira and a Bachelor from the Fundação Armando Álvares Penteado FAAP,
  • Scott Hessels is an American filmmaker, sculptor and media artist based in Hong Kong. His artworks span different media including film, video, online, music, broadcast, print, kinetic sculpture, and performance. His films have shown internationally
  • Lotus Meditation -
    Lotus Meditation was developed for the Art Innovation exhibition and symposium, jointly held by Kyoto University and Goldsmiths University of London art college. It is geolocated in Chuo-on-tei, the "Garden of the Sound of the Tide," in Kennin-ji,
  • Cube
    An augmented reality apparatus allowed the visitors, when looking through its optical window, to see a rotating computer-generated wire frame cube positioned in the real space of the museum. Further developement of this technology allowed stereo-
  • It´s a game where you can create your own Environment.