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33 Questions per Minute, Relational Architecture 5
2000
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2000
"33 Questions per Minute" consists of a computer program which uses gramatical rules to combine words from a dictionary and generate 55 billion unique, fortuituous questions. The automated questions are presented at a rate of 33 per minute --the
An Uncommon Affair At Tooting Bec Common
2008
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2010
An Interactive Art Installation / Immersive Cinema Experience An Uncommon Affair At Tooting Bec Common is an immersive cinematic work presented in the context of an interactive installation environment. The structure of the work is inspired by the
Industrial Evolution
2000
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2000
video
In the installation "Industrial Evolution," users can interact with historic images from the time of the Industrial Revolution. Images of factories, mines, assembly lines, production facilities and related administration facilities show the
E-Sparks
2001
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2005
The goal of this project is an audio-visual interactive installation to explore the creative content and suggestions that the artificial life (alife) environments have in their potentialities. The suggestion the Plancton Art Studio wants to
living particles (version 59), 2009
living particles (version 59), 2009 Autonomous audio kinetic installation The autonomous audio-kinetic installation consists of small minimalist robotic modules. The modules work autonomously on the basis of solar power, produce sounds and
Löschen/DELETE
2012
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2017
video
I have created a a language to delete, to compact mental texts and graphics, to eliminate unwanted thoughts and make them personal hieroglyphics. 210 graphemes that don´t carry meaning by themselves. One grapheme is not an "A" or a "B" but anything
BODYGAZE
2020
Acryl, pastel on papervariable dimensions. Graphical images on paper combine structures that look like microscopic imagery and the morphology of bodily particles. The bodily tissue is mediated in a variety of observation ratios: from stylised
Adrianne Wortzel
Adrianne Wortzel has worked in the field of robotic and telerobotic art for over five decades. Her works combine historic and cultural perspectives with fictive narrative to deploy that considered mix in several genres: robotic and telerobotic
Senseboard
2000
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2001
Senseboard is one facet of our using tangible media for manipulating abstract information. It allows the user to arrange small magnetic pucks on a grid, where each puck represents a piece of information to be organized, such as a message, file,
REFLECTION
2002
Bend plexiglass, reflected light Dim: 100 x 200 x 60-80 cm 'An object by Ursula: a monochromatic shadowy image drawn on a white screen, on the floor or on the wall, by reflected light shining though deformed and corrugated plexiglass. This shadowy
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