Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
29
30
31
32
(current)
33
(more)
77
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Luz Maria Sanchez
... consecutive Honorary Mentions at Prix Ars Electronica: 2021 in
Sound
Art and Digital Musics category and 2020 in Digital Communities...
Microphone
2008
-
2008
...(...) The result is surprising because the
sound
comes directly from the microphone, which "speaks back", and because it is a memory of what...
PingPongPlus
1997
-
1998
... and features a "reactive table" that incorporates sensing,
sound
, and projection technologies. Projectors display patterns of...
Cimatics, Brussels International Festival for Live Audiovisual Art & VJing
2003
-
2009
... revolve around the interaction (live or otherwise) between
sound
and image: live cinema, visual music, expanded cinema or DJ/VJ.
Andres Burbano
... work ranges from documentary video (in both science and art),
sound
and telecommunication art to the exploration of algorithmic...
Hill Climbing
1999
... they struggle to climb up a snowy hill. The layered, binaural
sound
track is heard through headphones, a device intended to mimic the...
Mori
1999
Sound
-Installation "Mori" is an Internet-based earthwork that engages the earth as a living medium. In this installation, minute movements of...
Less Than Three
2008
-
2008
... the other side, the viewer’s phrase is once again released as
sound
. Several voices can be carried simultaneously and the short...
Swarm
2005
... of attraction, separation, alignment, obstacle avoidance and
sound
production. The local interaction create a global swarm...
Intérieur
2011
video
... fulldome virtual reality environment. An immersive visual and
sound
environment, paired with epicurean pleasures and the...
1
…
(more)
29
30
31
32
(current)
33
(more)
77