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  • An Ascent
    video, 7,08’ By mixing colourful abstract light patterns and fragments of figurative reality the video aims to visualize a kind of inner psychological landscape, where words, thoughts, memories, emotions and desires combine and coexist in a highly
  • Bots -
    Copyrighted memes live in our minds, influence our thoughts, even shape our decisions. We are hosts for these memes, yet we have no say in their design, nor do we have the legal right to alter them. Like sacred icons they are controlled by corporate
  • The origin of Documentation of Making of Eve Clone II series is from the animation Making of Eve Clone I. I select three parts of the grid body of Eve Clone such as golden-head with silver-chest, silver-chest with coppery abdomen, iron leg with half
  • Victor Acevedo is an artist best known for his digital work involving printmaking and video. Since 2007 his primary focus has been working with video and producing (electronic) visual music works. As an ongoing practice, Acevedo issues images as
  • Diana Domingues, a pioneering artist-engineer, scholar, and researcher from Brazil, has impacted and shaped the landscape of electronic art in Latin America. By bridging the realms of intangible culture and rituals within Latin American native
  • The two internationally renowned media artists and researchers based in Linz/Austria have been active as an artistic couple since the ‘90s and have especially pioneered in the field of interactive media art and exlporations of artificial life.
  • Pornéia
    FROM THE BACK COVER "These previously unissued recordings from the Porn Art Movement (1980-1982) include five performances recorded live on Ipanema Beach in 1982, as well as a selection of previously unheard studio recordings of my yellpoems
  • Philip Beesley is a professor in the School of Architecture at the University of Waterloo. A practitioner of architecture and digital media art, he was educated in visual art at Queen’s University, in technology at Humber College, and in
  • Having originally qualified in Fine Art at Trent Polytechnic, Nottingham U.K, from 1997 I began to combine computing with creative work at Loughborough University's computer science Human-Computer Interface department. In 2000-2002 this produced two
  • Dejan Grba's research in new media art combines mutually inspired artistic and theoretical work. In art projects, he explores the creative, technical and relational aspects of generative systems by defining new ways to interrelate the material and