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  • Changes of State -
    Elgin Talkies is a 110-year old theatre in Shivaji Nagar. This electrical installation, mostly held up with cellotape and binding wire and reconfigured almost every day, was up for 5 evenings at the theatre and on the street outside it. The
  • There are many ways to "locate" a city, and oneself within it. One way is to distance oneself from it - to look it up in an atlas, a picture, or to go out to sea or up a hill to watch the twinkling lights, and point out the sights we know. Another
  • Carry On -
    Paranoia is the state of the world. Propelled by our media, we have re-assumed our place in the jungle, afraid of the invisible predator all around us. Constantly watching and watched, what is it that we look for? Consisting of six vintage
  • Otocky -
    Designed by popular Japanese multimedia artist Toshio Iwai, "Otokki" or Otocky (which is the appropriate spelling that appears on the game's main title screen) was released for the Famicom Disk System in 1987. Otocky may be best described as a
  • International Feel -
    "International Feel" was David Rokeby re-installation of his earlier work "Body Language." It took place in the context of the Strategic Arts Initiative 2.0, a re-installation of the seminal 1986 telepresence exhibition "Strategic Arts Initiative"
  • 8520 S.W. 27th Place -
    8520 S.W. 27th PL is an installation about the pointlessness of our never ending decision making process: choosing between left or right, brown shoes or black shoes, K-mart or Wal-mart. The exhibit features modified Dancing Hamster Toys, originally
  • The Google Adwords Happening: how a global happening on Google unveiled the Generalized Semantic Capitalism. “At the beginning of April, a debate took place on rhizome.org mailing list, about how to earn money with net art. It suggested to me an
  • Mutatis mutandis -
    "Mutatis mutandis" is an interactive computerised installation. It’s hypermedia project realised from digitalized video images and sounds. It addresses issues concerning poetry and philosophy, and explores the language of interact ivity in the
  • "Hunting Trophies" is a project showing a collection of eleven hunting trophies hung on the wall. These trophies are similar to those that hunters could exhibit proudly in their living room but here they are chests of robots. Each robot has its
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