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  • Level Head -
    levelHead is a spatial memory game by Julian Oliver. levelHead uses a hand-held solid-plastic cube as its only interface. On-screen it appears each face of the cube contains a little room, each of which are logically connected by doors. In one
  • Location of I -
    In an attempt to become the absolute citizen, Martin John Callanan published his physical location every minute for two years between March 2007 and July 2009. Every minute of every day since the beginning of 2007 I have continually published my
  • Flack Attack -
    Flack Attack is a magazine coming out of The Port, a community-driven space inside the online 3D world Second Life. Flack Attack explores a distributed model for magazine production. The workflow starts with a wiki, a web page allowing for open and
  • SWARM
    carpenters workshop gallery is proud to present a solo show by random international. following the success of random international's inclusion in Decode Digital Design Sensations at the Victoria & Albert Museum, this much anticipated show presents
  • Urban Datascape -
    Urban DataScape is an interactive multimedia installation to immerse yourself in the heart of the Parisian climate issues. Designed for the Banks of the Seine, this work inaugurates the launch ArtCOP21, a cultural event on climate change that will
  • Lin Pey-Chwen was born in Ping-tong County, Taiwan in 1959. She received a Doctor of Creative Arts from the University of Wollongong, Australia in 1996. She was chairwoman of the Graduate School of Multimedia and Animation Arts, National Taiwan
  • The project “Magic Eye-Dissolving Borders” is based on the dichotomy between a positivistic participatory communication artwork and the awareness that communication per se can be superfluous and vain. “Magic Eye-Dissolving Borders” aims to challenge
  • 4 projector slide dissolve work 2010 The work is a meditative piece that follows the 10 or more ways that come together in the cell to cause it to die and us to age; the protein debris that accumulates, the chromosome damage produced, etc. etc. The
  • "In this project we wanted to buy Google via its own money. We generated revenues by serving Google text advertisements on a network of hidden websites clicked by bots. With this money we automatically bought Google shares. After this process we