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  • CAGEBIM is an installation where the visitor interacts. The visitor enters in the room and can read a John Cage's affirmation: " I am always interested in listening to. I am always less interested on the fixed relation between the parts. I am
  • In her VR piece, The Parallel Dimension, Teresa Wennberg based her work concept on a realistic form language combined with highly sophisticated texture maps. There is a clear relation to her earlier works in 2- and 3-dimensional computer animation
  • Plan-it! -
    PLAN-it! - a multisensory experience --- in cooperation with Herbert Lachmayer and Mathias Fuchs --- The Mind Zone [architects: Office Zaha Hadid] in the Millennium Dome at Greenwich was designed to be a synthesis of contemporary architecture, art,
  • Andrea Polli is an artist working at the intersection of art, science and technology whose practice includes media installation, public interventions, curating and directing art and community projects and writing. She has been creating media and
  • Using pure data as a source for sound and visuals, datamatics combines abstract and mimetic presentations of matter, time and space in a powerful and breathtakingly accomplished work. datamatics is the second audiovisual concert in Ryoji Ikeda's
  • Jane Prophet is a British artist and professor living in the US. She has worked with new media for two decades and integrates it with traditional materials . She became a Senior Researcher at UoW in 1997, Chair Director of the Centre for Arts
  • Since 2004 - Curriculum designer and senior lecturer for Interactive Media and Creative Arts modules at Department of Art Theory and Practice, Charles University, Prague, Czech Republic. 2008-2016: Cyber Hub Leader at Inter-Disciplinary.Net, Oxford,
  • Nell Tenhaaf is an electronic media artist, writer and educator. Tenhaaf works propose the deconstruction of the mainstream biological discourses and the cultural implications of biotechnologies and Artificial Life. She has exhibited across Canada,
  • Level Head -
    levelHead is a spatial memory game by Julian Oliver. levelHead uses a hand-held solid-plastic cube as its only interface. On-screen it appears each face of the cube contains a little room, each of which are logically connected by doors. In one