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Cloud Robotics & African Robotics Network Design Challenge
2012
Lecture
Level Head
2007
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2007
levelHead is a spatial memory game by Julian Oliver. levelHead uses a hand-held solid-plastic cube as its only interface. On-screen it appears each face of the cube contains a little room, each of which are logically connected by doors. In one
Location of I
2007
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2009
In an attempt to become the absolute citizen, Martin John Callanan published his physical location every minute for two years between March 2007 and July 2009. Every minute of every day since the beginning of 2007 I have continually published my
Flack Attack
2005
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2005
Flack Attack is a magazine coming out of The Port, a community-driven space inside the online 3D world Second Life. Flack Attack explores a distributed model for magazine production. The workflow starts with a wiki, a web page allowing for open and
SWARM
2010
carpenters workshop gallery is proud to present a solo show by random international. following the success of random international's inclusion in Decode Digital Design Sensations at the Victoria & Albert Museum, this much anticipated show presents
Urban Datascape
2015
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2015
Urban DataScape is an interactive multimedia installation to immerse yourself in the heart of the Parisian climate issues. Designed for the Banks of the Seine, this work inaugurates the launch ArtCOP21, a cultural event on climate change that will
Lin Pey-Chwen
Lin Pey-Chwen was born in Ping-tong County, Taiwan in 1959. She received a Doctor of Creative Arts from the University of Wollongong, Australia in 1996. She was chairwoman of the Graduate School of Multimedia and Animation Arts, National Taiwan
Magic Eye - Dissolving Borders
2010
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2010
video
The project “Magic Eye-Dissolving Borders” is based on the dichotomy between a positivistic participatory communication artwork and the awareness that communication per se can be superfluous and vain. “Magic Eye-Dissolving Borders” aims to challenge
Fray: Coming Away the Ends
2010
4 projector slide dissolve work 2010 The work is a meditative piece that follows the 10 or more ways that come together in the cell to cause it to die and us to age; the protein debris that accumulates, the chromosome damage produced, etc. etc. The
Google Will Eat Itself (GWEI) - Hacking Monopolism Trilogy
2005
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2005
"In this project we wanted to buy Google via its own money. We generated revenues by serving Google text advertisements on a network of hidden websites clicked by bots. With this money we automatically bought Google shares. After this process we
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