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Jetztzeit: Now
1996
Fleischmann, Monika. Jetztzeit: Now In Interaktiv: Im Labyrinth der Wirklichkeiten: Über Multimedia, Kindheit und Bildung; über reale und virtuelle Interaktion und Welten, edited by Wolfgang Zacharias and Kulturpolit. Gesellschaft BonnBonn, Essen:
A-positive
1997
Kac, Eduardo. A-positive In ISEA ´97 Program Guide, edited by The School of the Art Institute of Chicago, 62. Chicago: ISEA, 1997.
Art in the Age of Genetics
2003
Berlot, Uršula. Art in the Age of Genetics Art.Si – Magazine on Art, Architecture, Design and Photography, June 2003. Ljubljana: Art.si (2003).
Interaktive Medienzukunft
1996
Bolz, Norbert. Interaktive Medienzukunft In Interaktiv: Im Labyrinth der Wirklichkeiten, edited by Wolfgang Zacharias, 120-126. Bonn: Edition Umbruch, 1996.
Fiktion und Virtualität
1998
Esposito, Elena. Fiktion und Virtualität In Medien, Computer, Realität, edited by Sybille Krämer, 269-296. Frankfurt/ Main: Suhrkamp, 1998.
Transgene Kunst
1999
Kac, Eduardo. Transgene Kunst In Ars Electronica 1999: LifeScience, edited by Christine Schöpf and Gerfried StockerWien, New York: Springer Verlag, 1999.
Arte Virtual
2007
Grau, Oliver. Arte Virtual In El Medio es el diseno audiovisual, edited by Jorge La FerlaManizales, Colombia: Universidad de Caldas, 2007.
The Art of Mapping Statistics
2005
Simanowski, Roberto. The Art of Mapping Statistics https://mediarep.org/bitstream/handle/doc/18643/Dichtung-Digital_35_1-10_Simanowski_Legrady_Mapping_Statistics_.pdf?sequence=2&isAllowed=y.
Visionen der Mediengesellschaft
2002
Weibel, Peter. Visionen der Mediengesellschaft In Konzert. Klangkunst. Computer. Wandel der musikalischen Wirklichkeit, edited by Darmstadt Institut für Neue Musik und Musikerziehung, 9-17. Mainz, DE: Schott Music, 2002.
Haunting the Movie
2004
Dove, Toni. Haunting the Movie In New Visions in Performance: The Impact of Digital Technologies, edited by Gavin Carver and Colin Beardon, 195pp.. Lisse: Swets and Zeitlinger Publishers, 2004.
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