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  • Soft Cinema - video
    ... turning each of its constants into a variable. In parallel, the project also investigates how the new representational techniques of soft(ware) cinema can be deployed to address the new dimensions of our time, such as the rise of mega-cities, the...
  • ... to monitor global communications in mass for particular keywords as specified by various agencies involved.) The same techniques makes possible search and replace commands of all computer software, such as Microsoft Word, as well as Web search...
  • ...SMDK is a cross-disciplinary project by Knowbotic Research that results from an exchange of working techniques between media artists, computer musicians and computer scientists. The interactive environment SMDK consists of a data base containing sounds which are...
  • ...The next period in Seaman's oeuvre employed video as a poetic technological vehicle, exploring sound, image and text relations within a slow pulsing hypnotic video space. Both linear tapes and video installations were produced. The tapes S.He (1983), Telling...
  • the leap -
    ... and autonomous work of art through strong medial experiences. The Leap commentates, through Peer Gynt, the influence by technology upon the Norwegian national character. The story about the buckriding describes how Peer tried to master reality by lying....
  • p53 -
    ... By presenting The New (genetic engineering) by The Old (stone carving), the work paradoxically use traditional techniques to transform our understanding of new technologies. Implicitly it also questions the ethics behind the rush for progress....
  • ...le's main task is to showcase the work of women film directors but we also put the spotlight on other cinematic aspects — camera technique, film composition and scenery. What makes the festival so special, though, is the film programme zooming in on the selected...
  • ... to be drawn from the source material. The artists had combined the creative possibilities of film, video and computer technology in such a way that the previous aesthetic and formal definitions of film and video art had to be discussed anew. EMAF’s...
  • mimesia -
    ... game, there is no quest - it is an evocation of a dream, an unfolding memory. Mimesia using the visual effects of games technology to produce a kitsch realism, whilst referencing the cinematic floating steady-cam to create the dreamlike sense of...
  • Metropolis -
    ... distorted by viewers in a similar manner to the floor projection. The piece uses object oriented and behavioural programming techniques.