Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
Search words under length of 4 characters are not processed. Use single quotes ' for phrases with spaces.
1
…
(more)
29
30
31
32
(current)
33
(more)
956
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Transmission I
2020
... I would most
like
ly start up and... but at that
time,
I stayed seated,...
NYTE - New York Talk Exchange
2008
Visualizations for the New York Talk Exchange, a project by the Senseable City Lab at MIT for the MoMA. New York Talk Exchange illustrates the global exchange of information in real time by visualizing volumes of AT&T long distance telephone and IP
UPC
1994
... Left Or Right
Nothing
Below".
Televirtual Chit Chat
1993
video
... was divided
like
a game board into... board at one
time,
and each...
CHAMBERS
2001
-
2001
video
"CHAMBERS" is Stenger's second movie in the Virtual Reality TRILOGY, programmed in web-based VRML, it was also conceived for immersion. Narrative, recurrence, timelessness, all 3 aspects of time are at play, in this emotional progression through
FILE GENESIS
2017
-
2017
Installation and storage/sculpting system that collects the creation of digital files in real time. The system is prepared for the rendering of 3D scenes that are collected in a series of marble sculptures with a USB memory inside.
Displacements
1980
-
1984
video
... very ghost
like
and unreal. ... By the third
time,
at the San...
LAUTUNDLEISE
2005
... At the same
time,
as a place of...
Forced Leisure
2015
-
2018
... for doing
nothing
. The...
The Imaginary Hotel
2002
-
2002
The Imaginary Hotel allowed visitors to occupy and design their ideal room within and fill it with personal content and inspiration. The installation architecture resembled a typical hotel room with its ubiquitous furniture and appliances. In
1
…
(more)
29
30
31
32
(current)
33
(more)
956