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  • GASPARETTO, Débora Aita (Org.), ed. Arte-ciência-tecnologia: o sistema da arte em perspectiva. Vol.1. 1, 1 th ed.Silveira Martins: Editora Lab Piloto, 2014.
  • In a time characterised by the loss of utopia and by major social and political change, creativity was called for – this was where artistic and philosophical concepts became increasingly important for creating new perspectives. Not the answer, but
  • Under the motto "Document", the 18th EMAF highlighted various media artistic approaches to documentary forms. Playing with media structures, analysing the power of the media, reflecting one’s own media production and examining the conditions of
  • transmedia '97 -
    The festival focused again on multimedia, innovative television and video. In 1997, the festival also integrated technological developments and philosophical discourses relevant to these media realms into the programme: brain research,
  • Can algorithms ensure greater neutrality and efficiency? Are they as free from human bias as we usually think? The exhibition ‘Codes and algorithms. Wisdom in a calculated world’ seeks to make sense of this phenomenon and it’s implications. n recent
  • Ksenia Fedorova is a media art researcher and curator. She holds Ph.D in Philosophy/Aesthetics (St.Petersburg, Ekaterinburg, RU) and is a PhD candidate at the Cultural Studies Graduate Group, University of California Davis. Her research interests
  • Specious Dialogue is a playful exploration of conversation. The work comprises two cubic sculptures mounted on casters, one black and one white, house battery-powered tiny cameras, as well as wireless recording and playback systems. These can be
  • Artist: Deborah KrikunComment:
  • Neidich, Warren and Deborah Hauptman. Cognitive Architecture: From Biopolitics to Noo-Power. Rotterdam: 010 Press, 2010.
  • videogame based on Guy Debord's board game with the same title. in collaboration with the RSG.