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I like Frank
2004
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2004
In March 2004 Blast Theory premiered the world's first 3G mixed reality game, I Like Frank in Adelaide, at the Adelaide Fringe. I Like Frank took place online at www.ilikefrank.com and on the streets using 3G phones. Players in the real
In the Realm of the Circuit: Computers, Art and Culture
2003
Lipkin, Jonathan and Charles H. Traub. In the Realm of the Circuit: Computers, Art and Culture. Upper Saddle River, New Jersey: Person Prentice Hall, 2003.
Bots
2000
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2000
Copyrighted memes live in our minds, influence our thoughts, even shape our decisions. We are hosts for these memes, yet we have no say in their design, nor do we have the legal right to alter them. Like sacred icons they are controlled by corporate
Lawrence Paul Yuxweluptun
Lawrence Paul Yuxweluptun, graduated from the Emily Carr School of Art and Design in 1983 with an honours degree in painting. Yuxweluptun's strategy is to document and promote change in contemporary Indigenous history in large-scale paintings, using
Origin: A Primary Source: Derivation
2001
Rodrigues, Sadira. Origin: A Primary Source: Derivation Present: UBC MFA Graduation Catalogue, UBC Belkin Gallery (September 2001 2001): 16-20.
Carnivore: Black and White
2002
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2002
Sacred texts drawn as calligraphy: Some of the most powerful books in history are trying to connect people to something that is beyond the range of ordinary thinking. These same books, when read through ordinary thinking, can be reduced to rules and
Teresa Wennberg
Teresa Wennberg is a painter and a multimedia artist. Beside her painting career, she started making video in 1978 at the Centre Pompidou Paris and is considered a pioneer in video art and computer art. A multidisciplinary background: law,
Dildomatic Opera
2011
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2011
Discovering the secrets of nostalgic "circuit bending" it seems that here the drive immediately sadistic turns of its true purpose. The crushing nature of games against child trying to convert sounds, notes and voice stuttering, screaming,
Sculptures
1997
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2001
For us humans, who are limited in time and space, time is a one-dimensional affair. We can move only along one axis we define in co-ordinates of "past-present-future". (In this definition, "present" is the origin of our co-ordinate system, "past"
Navigating and Negotiating Sound Architectures of the Night
2016
Overview The Work "Navigating and Negotiating Sound Architectures of the Night" is a major evocative multi-media black box theatre work. Its hybrid form includes 3d architectonic models that are both virtual and physical; digital video; a generative
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