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Esthétique des arts médiatiques: Interfaces et Sensorialité
2003
Poissant, Louise, ed. Esthétique des arts médiatiques: Interfaces et Sensorialité. Saint-Etienne: Publications de l´Université de Saint-Etienne, 2003.
A Brief History of Working
with
New Media Art - Conversations
with
Artists
2010
... History of Working
with
New Media Art -...
A Touch of Code. Interactive Installations and Experiences
2011
Klanten, Robert and S. Ehmann and V. Hanschke, ed. A Touch of Code. Interactive Installations and Experiences. Berlin: Gestalten, 2011.
EVOLVING TOOLS: DIGITAL FABRICATION IN ARCHITECTURAL EDUCATION
2004
Temkin, Aron, ed. EVOLVING TOOLS: DIGITAL FABRICATION IN ARCHITECTURAL EDUCATION. Toronto: Riverside Architectural Press, 2004.
How Games Can Help us Access and Understand Cultural Artifacts
2012
Flanagan, Mary and Peter Carini. How Games Can Help us Access and Understand Cultural Artifacts American Archivist 75, no. 2 (2012): 514-537.
Euphoria & Dystopia(The BANFF New Media Institute Dialogues)
2011
Diamond Sara. Euphoria & Dystopia (The BANFF New Media Institute Dialogues). Canada: BANFF Centre Press, 2011.
Echo Objects. The Cognitive Work of Images
2007
Stafford, Barbara Maria. Echo Objects. The Cognitive Work of Images. Chicago: University of Chicago Press, 2007.
Gamma und Amplitude. Medien und kunsttheoretische Schriften
2004
Weibel, Peter and Rolf Sachsse. Gamma und Amplitude. Medien und kunsttheoretische Schriften. Berlin: Fundus, 2004.
Las 3 eras de la imagen - Imagen-materia, film, e-image
2010
Brea, José Luis. Las 3 eras de la imagen - Imagen-materia, film, e-image. Madrid, Spain: AKAL, 2010.
Video Games + Glitch = Learning: Video Games Vs. Teachers
2012
Albuquerque,Beatriz. Video Games + Glitch = Learning: Video Games Vs. Teachers. Saarbrucken: Lambert Academic Publishing, 2012.
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