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The International Research Platform For Virtual Reality Experiences in Art
2016
RADIANCE. The International Research Platform For Virtual Reality Experiences in Art https://www.radiancevr.co/artists/banz-bowinkel/banz-bowinkel-mercury/.
Arte, Ciência e Tecnologia: Passado, presente e desafios
2009
DOMINGUES, DIANA MARIA G. Arte, Ciência e Tecnologia: Passado, presente e desafios. São Paulo: Editora UNESP, 2009.
Clip, Klapp, Bum. Von der visuellen Musik zum Musikvideo
1991
Bódy, Veruschka and Peter Weibel. Clip, Klapp, Bum. Von der visuellen Musik zum Musikvideo. Köln: DuMont, 1991.
Through Artificial Neural Networks into Virtual Realities
1994
Fleischmann, Monika and Wolfgang et.al. Fleischmann. Through Artificial Neural Networks into Virtual Realities In Proceedings of ICASSE´94, Erlangen: 1994.
The Virtual Balance: An Input Device for VR Environments
1999
Fleischmann, Monika and Wolfgang Strauss. The Virtual Balance: An Input Device for VR Environments. : GMD Forschungszentrum Informationstechnik, 1999.
Creating Artificial Life for Interactive Art and Entertainment
2001
Sommerer, Christa and Laurent Mignonneau. Creating Artificial Life for Interactive Art and Entertainment Leonardo 34, no. 4 (August 2001): 303-307.
Ars Electronica 1995: Mythos Information - Welcome to the Wired World
1995
Dreher, Thomas, ed. Ars Electronica 1995: Mythos Information - Welcome to the Wired World. New York, Wien: Springer Verlag, 1995.
Erzeugung komplexer botanischer Objekte in der Computergraphik
1997
Deussen, Oliver and Bernd Lintermann. Erzeugung komplexer botanischer Objekte in der Computergraphik Informatik Spektrum 20, no. 4 (1997): 208-215.
Interaktivität - Neue Erzählweisen nach dem Kino
1996
Strauss, Wolfgang and Monika Fleischmann. Interaktivität - Neue Erzählweisen nach dem Kino SaarLorLux audiovisuell 1/96 1 (1996).
Iconoclash: Beyond the Image Wars in Science, Religion, and Art
2002
Latour, Bruno and Peter Weibel, ed. Iconoclash: Beyond the Image Wars in Science, Religion, and Art. Cambridge, MA: MIT Press, 2002.
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