Archive Search

  • She ist an artist and digital systems and media researcher. Aiming to get close to a symbiotic relationship beween human and artificial systems, her research focuses human-computer interfaces: she develops body-space integrating systems for
  • Badani, Pat. On Digital Art, Latin America, and the Aesthetics of Infiltration In Parcours Interculturels. Être et devenir., edited by Maia MorelVol.ISBN: 978-2-9811987-0-9. , 175 to 183.. Quebec, Canada: Éditions Peisaj, 2010.
  • Miranda, Mateus R. and Henrik Costa and Luiz Oliveira and Carla Aguiar and Thiago Bernardes and Cristiano MIOSSO and Alessandro B. S. Oliveira and Diana Domingues. Development of Simulation Interfaces for Evaluation Task with the Use of
  • As a researcher, I am particularly interested in the role of the expanded narrative (as incorporating an active created or controlled space, cross-disciplinary collaboration and/or multi-sensory engagement, and an active audience encouraged to
  • Festival for Art, Technology and Society. “Hybrid – living in paradox” was the theme of this year’s Ars Electronica, the festival that annually makes Linz the international center of media art. More than 450 top-name artists, scientists and
  • ›Larger than Life‹ - is the title of the festival 2003. The European Media Art Festival (EMAF) invites experts in arts, cultur, oeconomy and also interested public to get an overview abuut the latest trends and present developments in the field of
  • Event: Le devenir de l’A.M.E., la réalité virtuelle comme écosystème pour la création artistiqueInstitution: Couvent de La TouretteComment:
  • Deviant Art Festival -
    Event: Deviant Art FestivalInstitution: Deviant Art festivalComment:
  • PICO_SCAN - video
    PICO_SCAN is an interactive installation that allows users to measure and capture their users various body data and links them to the creation and evolution of artificial life creatures. The PICO_SCAN system consists of 5 PICO_SCANNER interface
  • Alembic
    "Linking art, science, spirituality and technology, this interactive installation is the product of the artist's exploration of virtual reality as a sculptural medium, and is centered upon a floor based projection of computer generated 3D