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Cyber Necktie
1998
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1998
Interactive Cyber Necktie is an interactive graphic installation through which the user can create and produce, in real time, his own personalized design of the cyber cravat. The installation can be connected to a network. The user can create and
1000 Platitudes
2003
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2003
1000 PLATITUDES consists of large photomontages and one video documentary, which is shown on a plasma screen. Words commonly used to describe the generic globalized city; --each letter of the alphabet was projected on a different building using the
The Intelligent Mailman
1994
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1994
A portable GPS device is linked to a cellular telephone containing a modem. Carrying this device, a person (e.g. a mailman) runs through the city. The data are transmitted to another location (e.g. a museum) via the telephone line. These data are
Hierosgamos
1987
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1987
Length: 1min. 30sec. Two repetitive movements are conjugated on either side of the screen: a young naked girl blows up a red heart shaped balloon, and an animated sequence from Muybridge shows two boys jumping over each other. (A. Hegedüs)
Ise D'oil
1988
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1988
Length: 4min. 30sec. An imaginary conversation between two gyroscopes - their memories and their capacities for union. The idea is expressed by conjugating two different camera views of the same gyroscope around a central axis on the screen.
Bubble Order
1988
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1988
Length: 5min. 30sec. A stream of water recorded from two different camera angles becomes a cross on the screen. The movement of texts and digital wipe patterns in horizontal/vertical axis are coupled with the harmonic frequencies of a computer
Triple Echo
2003
Triple Echo is an interactive film environment where poetic monologues are each performed by three actors representing an updated version of the Orpheus and Eurydice myth. These characters form a proverbial "Eternal Triangle". Each screen section
ZENetic Computer
2003
ZENetic Computer is an interactive experience that evokes "self-awakening," a particular cognitive response to processing reality via subliminal consciousness. It uses stories portrayed in sumie (ink painting), haiku and kimono which display
The Book after the Book
1999
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1999
The Book after the Book is a hypertextual and visual essay about cyberliterature and the net_reading/writing_condition. Its main focus is non-linear narratives, which reconfigure the literature/book relationship starting from the very notion of
Ceci n'est pas un nike
2002
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2004
Ceci n'est pas un nike talks about on line creation and its conditions. Its point of departure is the conceptual confusion between interface and surface. Magritte's pipes are its strongest referencs and it updates the discussion about
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315
316
317
318
(current)
319
(more)
883