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Moments of time in a place
2002
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2002
What if we can leave a memory on the air? If we can, we will see the landscape and space is filled up with memories. The project tried to visualize this fantasy with the help of modern technology and hacked electoronics. Ideal location of this
The Distorted Barbie
1996
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1996
"The distorted Barbie" is a web-art installation that displayed digitally altered images of Barbie dolls in order to comment on Barbie as a cultural/commercial symbol and pop-icon. He published his original Distorted Barbie both on his own site at
Tele-touch
1996
Tele-Touch explores the notion of human touch and telepresence in a computer networked environment. It consists of a jacket equipped with wireless touch output devices that allow the person wearing the jacket to be touched by visitors to the
Selfpad
2011
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2011
The moment of making and the creation gesture itself is summarized in this video. The trackpad is the only witness of the work ‘in fieri’, silent translator of mechanical moves into electrical and digital pulses, as the fingers themselves that
24hour Social
2014
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2016
24hour Social is a data-driven 24 hour generative video installation that questions how identities are constructed as data in an era of social media that act as authentic platforms for performances of the self and simultaneously as systems of data-
Virtual Museum
1991
video
The Virtual Museum is a three-dimensional computer-generated museum constituted by an immaterial constellation of rooms and exhibits. A round, motorised rotating platform is furnished with a large video projection monitor, a computer, and a chair
Nacho Frades
In my work I want to describe worlds that only exists in my mind, I want to explore this worlds created by the inner mind, they are mainly landscapes of lonely places, where I am the only person in the work, the person that sees them, the observer.
Using affective trajectories to describe states of flow in interactive art
2009
Benayoun, M. and Stephen W. Gilroy and Marc Cavazza. Using affective trajectories to describe states of flow in interactive art International Conference on Advances in Computer Entertainment Technologies (2009).
Creation Myth
1985
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1985
Creation Myth describes the birth of a new environment utilizing unique fractal and particle system software. It was designed for exhibition on Palladium's 50 monitor video display system. (Rebecca Allen)
RED DROP
2002
The code of this Java-applet describes the movement of a red polygon. There are two modes: Whenever the viewer clicks on the screen, the polygon is attracted to the mouse pointer and forms a flexible circular drop that can be dragged around the
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