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Heavens Gate
1987
video
... references in this work are largely derived from Baroque ceiling paintings and aerial/satellite pictures of the surface of E
art
h. These images alternate in a computer-processed morphology that deconstructs and manipulates the constituent pixels of the...
Legible City Prototype
1988
... flat, shaded, three-dimensional fonts. Of relevance to the understanding of the technologies that enabled this
art
work is the fact that in 1988 computer-graphics systems were severely limited in their capability, and this determined the...
Utopia Triumphans
2002
video
... software randomly selects from a vocabulary of architectonic forms that are added, removed and transfigured to create the
art
work’s dynamically developing visual compositions. Comprising a variety of iconographic frameworks for spectators to select from,...
Look Up Kyoto
2004
... on a dome screen inside an air-inflated igloo-like structure. Commissioned by and presented at the Kyoto Saga University of
Art
, this structure invites viewers to lie on the floor and look up at the projection. The thematic focus of this work was the...
Conversations
2004
video
Conversations offers viewers an immersive, multimodal, interactive narrative experience exploring the events leading up to the escape, recapture, trial and hanging of Ronald Ryan at Pentridge Prison, Melbourne, in 1967; Ryan was the last person
Conversations @ the Studio
2005
video
... Studio’s interactive and immersive frameworks allow the viewer the experience of being present in a distant space where
art
ists are engaged in their daily creative craft-making activities. Visitors can freely move their gazes anywhere in the live...
Eye of Nagaur
2008
... with that of PLACE-Hampi (2004), offering a ring of spherical images that the viewer can rotate, and then select a p
art
icular sphere to enter into. The navigation console then allows viewers to rotate their points of view within each of the these...
Place - Turkey
2010
...PLACE-Turkey (YER-Türkiye) takes p
art
icipants on an embodied journey through a virtual landscape of panoramic photographic scenes and cinematic events. It utilizes the interaction paradigm first developed in PLACE-a user’s manual (1995), which is a motorised platform...
Wild Panoramic Navigator
2010
The WILD Panoramic Navigator is a novel, interactive augmented-reality multimedia information terminal derived from the original Panoramic Navigator (1997). It provides a means for the general public to intuitively and interactively orient
CMC Navigator
2010
... across the wall. This installation offers users of the CMC the opportunity to program various contents that could range from
art
works by faculty and students to straightforward information services about activities in the building. At its launch a special...
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