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ISEA 95, Montreal
1995
Bureaud, Annick. ISEA 95, Montreal Leonardo Electronic Almanac 3, no. 11 (Novembre 1995).
Automata: Seeing Cyborg Through the Eyes of Popular Culture, Computer-Generated Imagery, and Contemporary Theory
1998
Bostic, Adam I.. Automata: Seeing Cyborg Through the Eyes of Popular Culture, Computer-Generated Imagery, and Contemporary Theory Leonardo 31, no. 5 (1998).
The Cyberbiological Worlds of Nerve Garden: A Test Bed for VRML2.0
1998
Damer, Bruce. The Cyberbiological Worlds of Nerve Garden: A Test Bed for VRML2.0 Leonardo 31, no. 5 (1998): 389-392.
Lorsque les avatars du virtuel se tournent vers l`Afrique: Introduction aux oeuvres de Stasia McGehee et de Rebecca Allen
2000
Association Leonardo/ Olats. Lorsque les avatars du virtuel se tournent vers l`Afrique: Introduction aux oeuvres de Stasia McGehee et de Rebecca Allen .
The Emotion of Cyberspace: Art and Cyber-Ecology
1994
Dyens, Olliver. The Emotion of Cyberspace: Art and Cyber-Ecology Leonardo 27, no. 4 (July/August 1994).
Theater without Actors - Immersion and Response in Installation
1994
Dove, Toni. Theater without Actors - Immersion and Response in Installation Leonardo 27, no. 4 (1994): 281-287.
Art History and Computer-Generated Images
1994
Elkins, James. Art History and Computer-Generated Images Leonardo 27, no. 4 (1994): 335-342.
Homage to Escher
2000
Emmer, Michele and Victor Acevedo and Valentina Barucci and Jos de May and Sandro Del-Prete and Robert Fathauer and et. al. Homage to Escher Leonardo 1, no. 33 (2000): 3-16.
Aesthetics of a Virtual World
1995
Gigliotti, Carol. Aesthetics of a Virtual World Leonardo 28, no. 4 (1995): 289-295.
Virtopia: Emotional Experiences in Virtual Environments
1996
Golsin, Mike and Jaquelyn Ford Morie. Virtopia: Emotional Experiences in Virtual Environments Leonardo 29 (1996): 95-100.
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