Archive Search

  • Artist/academic. She studied an MsC in information technology applied to arts at Chalmers University of Technology and a PhD in Digital arts and experimental media at University of Washington. She has published articles in journals such as Artnodes,
  • Novak, Jasminko. Development of Models and Paradigms for Interactive Environments. GMD Research Series, Sankt Augustin, DE: GMD, 1999.
  • kondition pluriel is an interdisciplinary digital performance group founded by choreographer Marie-Claude Poulin and media artist Martin Kusch in 2000. Integrating body-based performance and digital arts, the artists generate a language outside of
  • Myron Turner's works created for the web have been collected and shown in a variety of Internet venues, including the Whitney Artport series, Javamuseum, and the Rhizome Artbase, and in 2006 he was nominated for a Viper award. He was also among the
  • Committee on Virtual Reality Research and Development and National Research Council, ed. Virtual Reality: Scientific and Technological Challenges. Atlanta, USA: The National Academies Press, 1995.
  • Fox Keller, Evelyn. Making Sense of Life: Explaining Biological Development with Models, Metaphors, and Machines. Cambridge, London: Harvard University Press, 2002.
  • My work focuses on visual explorations of culturally significant data. I'm constantly seeking new ways to represent information to create connection, insight, narrative and beauty. A particular interest is using visual tools to foster collaboration
  • Albuquerque, Beatriz. Video-games + Interaction = Skills Development In The Growth of Art Anthology, edited by Nisha PatelNew York: Teachers College, Columbia University, 2015.
  • The exhibition shows works by the computer scientist, Frieder Nake (now resident in Bremen), who was a member of the Stuttgart group led by Max Bense. He displayed his first algorithmically generated digital graphics in Stuttgart in 1965, as did
  • Also with the VideoFest ‘92, the MedienOperative claimed to reflect the development of international video culture and to represent a rich variety of genres – productions, sculptures, or selections from fields like interactive media and computer