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montréal2000
2000
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2000
video
Video Videotape for one screen, 60 min., sound By using the own body as interface, the video work montréal2000 (created in the year 2000) gives continuity to the artistic strategy of implementing new forms of perception by intertwining real and
The Scale of Immersion : Different audio-visual experiences exemplified by the 360° video Secret Detours
2018
Reinhuber, Elke and Benjamin Seide and Ross Williams. The Scale of Immersion : Different audio-visual experiences exemplified by the 360° video Secret Detours Electronic Visualisation and the Arts (Juky 2018): 236-243.
The Scale of Immersion : Different audio-visual experiences exemplified by the 360° video Secret Detours
2018
Reinhuber, Elke and Benjamin Seide and Ross Williams. The Scale of Immersion : Different audio-visual experiences exemplified by the 360° video Secret Detours Electronic Visualisation and the Arts (July 2018): 236-243.
Interactive Modelling and Animation of Branching Botanical Structures
1996
Lintermann, Bernd and Oliver Deussen. Interactive Modelling and Animation of Branching Botanical Structures In Computer Animation and Simulation ´96, , 139-151. Wien, New York: Springer, 1996.
Rea
list
ic Modeling and Rendering of Plant Ecosystems
1998
... et. al. Lintermann. Rea
list
ic Modeling and Rendering of...
Artificial Plants
2003
Deussen, Oliver and Bernd Lintermann. Artificial Plants In Future Cinema. The Cinematic Imaginery After Film, Cambridge, MASS: MIT Press, 2003.
Pandaemonium
1992
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1992
Digital video 4 mins 38 secs colour, stereo sound by Ernst Oosterveld Inspired by Milton's "Paradise Lost". The video explores images and evocations of how the human race has reshaped its environment, often to its and the world's detriment
A Modelling Method and Interface for Creating Plants
1998
Deussen, Oliver and Bernd Lintermann. A Modelling Method and Interface for Creating Plants Computer Graphics Forum 17, no. 1 (March 1998): 73-82.
Erzeugung komplexer botanischer Objekte in der Computergraphik
1997
Deussen, Oliver and Bernd Lintermann. Erzeugung komplexer botanischer Objekte in der Computergraphik Informatik Spektrum 20, no. 4 (1997): 208-215.
What's Victoria Got to Do with It? Toward an Archaeology of Domestic Video Gaming
2012
Huhtamo, Erkki. What's Victoria Got to Do with It? Toward an Archaeology of Domestic Video Gaming In Before the Crash: Early Video Game History, edited by Mark J. P. Wolf, 30-52. Detroit: Wayne State University Press, 2012.
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