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ClearBoard
1990
-
1995
ClearBoard is designed to integrate interpersonal space and shared workspace seamlessly. A design goal of ClearBoard is to allow a pair of users to shift easily between interpersonal space and shared workspace using familiar everyday cues such as
FishFace
1997
-
1998
FishFace is a gestural input device with proximal visual feedback. It detects motion using a "LazyFish" electric field module, and displays graphics on an array of LED's. The integration of the display and sensing creates the illusion that the
Liquid Language
1989
-
1989
... the three themes : for
get
ting, remembering and dreaming....
Level Head
2007
-
2007
levelHead is a spatial memory game by Julian Oliver. levelHead uses a hand-held solid-plastic cube as its only interface. On-screen it appears each face of the cube contains a little room, each of which are logically connected by doors. In one
max mip tex
2001
-
2001
... field and chatted to
what
ever distressed bots were in...
Universal Translator
1999
-
1999
Universal Translator is an interactive sound and video work focussed on the sound hardware of the human body. The interface for this work is a microphone with a micro video camera embedded in its head so that the camera looks directly at the
Taken
2002
-
2002
... was turned on occurs to
get
her on the screen, repeating...
Trapped rocket
2006
-
2008
... reach its programmed tar
get
. The tar
get
is a static point...
Otocky
1986
-
1986
... on them allow you to
get
a secondary weapon for the B...
get
.real
... is a tension between
what
is happening and how things...
get
.real addresses the complex interrelationship of nature/life and...
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