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The Virtual Balance: An Input Device for Virtual Reality Environments
1997
Fleischmann, Monika et. al.. The Virtual Balance: An Input Device for Virtual Reality Environments In Proceedings of the 6th Interfaces, Man-machine interaction, La Lettre de I´IA Nr. 123, , 20-23. Montpellier: 1997.
Device Art: A New Approach in Understanding Japanese Contemporary Media Art
2007
Kusahara, Machinko. Device Art: A New Approach in Understanding Japanese Contemporary Media Art In MediaArtHistories, edited by Oliver GrauCambridge, MA: MIT Press: 2007.
Post-Screen: Device Medium and Concept
2014
Ferreira, Helena and Ana Vicente, ed. Post-Screen: Device Medium and Concept. Lisbon: CIEBA-FBAUL, 2014.
The Brain As A Reintrpretation Device
2015
Pearlman,Ellen. The Brain As A Reintrpretation Device Sounds, Image, Data-NYU Steinhardt/Goldsmiths/Leonardo (July 2015).
Device Art Symposium
2014
Event: Device Art SymposiumInstitution: Ars Electronica Linz GmbH & Co KGComment:
Device Art
2014
Event: Device ArtInstitution: Ars Electronica Linz GmbH & Co KGComment:
Device Art
2014
Event: Device ArtInstitution: Ars Electronica Linz GmbH & Co KGComment:
The Virtual Balance: An Input Device for VR Environments
1997
Fleischmann, Monika and Wolfgang Strauss. The Virtual Balance: An Input Device for VR Environments Proc of 6th Interfaces, Man-machine interaction, Montpellier La Lettre de I’IA, no. Nr. 123) (June 1997): 20-23.
14#BIS
2010
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2011
Expanded interactions and mixed landscape generate the 14#bis biocybrid system, to celebrate the 50th birthay of Brasilia. In a public event, by exploring mobile and locative interface in mixed reality, we put in the sky of the Brazilian capital,
Garden Of Changes – VR Experience as Meditative Divination Device
2020
Reinhuber, Elke and Benjamin Seide. Garden Of Changes – VR Experience as Meditative Divination Device .
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