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  • She ist an artist and digital systems and media researcher. Aiming to get close to a symbiotic relationship beween human and artificial systems, her research focuses human-computer interfaces: she develops body-space integrating systems for
  • During the past seventeen years Czarnecki's work has centred on ways of exploring and expressing ideas generally based around the human, the physical, biological and psychological. More recently her work has been concerned with investigating the
  • Festival for Art, Technology and Society. “Hybrid – living in paradox” was the theme of this year’s Ars Electronica, the festival that annually makes Linz the international center of media art. More than 450 top-name artists, scientists and
  • ›Larger than Life‹ - is the title of the festival 2003. The European Media Art Festival (EMAF) invites experts in arts, cultur, oeconomy and also interested public to get an overview abuut the latest trends and present developments in the field of
  • Badani, Pat. On Digital Art, Latin America, and the Aesthetics of Infiltration In Parcours Interculturels. Être et devenir., edited by Maia MorelVol.ISBN: 978-2-9811987-0-9. , 175 to 183.. Quebec, Canada: Éditions Peisaj, 2010.
  • Event: Le devenir de l’A.M.E., la réalité virtuelle comme écosystème pour la création artistiqueInstitution: Couvent de La TouretteComment:
  • Deviant Art Festival -
    Event: Deviant Art FestivalInstitution: Deviant Art festivalComment:
  • PICO_SCAN - video
    PICO_SCAN is an interactive installation that allows users to measure and capture their users various body data and links them to the creation and evolution of artificial life creatures. The PICO_SCAN system consists of 5 PICO_SCANNER interface
  • San Marco Flow -
    "San Marco Flow" layers all the actions of people and pigeons on Piazza San Marco in Venice into a pair of evolving images representing two views of the recent history of activities there. The images are, in effect, lit by animate presence; things
  • The medium of light transversing a space is the very property that makes space experiential, and therefore 'real'. Julius then might use optical elements such as mirrors and lenses, to add an-other dimension to these physical spaces. Drawing on