Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
310
311
312
313
(current)
314
(more)
581
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Making of Eve Clone Documentation II
2017
-
2017
The origin of Documentation of Making of Eve Clone II series is from the animation Making of Eve Clone I. I select three parts of the grid body of Eve Clone such as golden-head with silver-chest, silver-chest with coppery abdomen, iron leg with half
Life as We Know It and/or Life as It Could Be: Epistemology and the Ontology/Ontogeny of Artificial Life
1998
Shanken, Edward. Life as We Know It and/or Life as It Could Be: Epistemology and the Ontology/Ontogeny of Artificial Life Leonardo 31, no. 5 (October 1998): 383-388.
Esteban Garcia Bravo
Inspired both by constructivist avant-gardes and cognitive psychology, Garcia uses shape to test the senses and push the boundaries of visual assumptions. His work looks past the idea of shape as a function and instead explores its endless
Michael Joaquin Grey
Michael Joaquin Grey is an artist, designer, inventor and entrepreneur. His popular educational toy ZOOB has won honors from ID Magazine, Consumer Reports, Dr. Toy, Family Life Magazine, Astra and the American Toy Institute. Designed by Grey, ZOOB
Michael Naimark
Michael Naimark is a media artist and researcher who often explores "place representation" and its impact on culture. He has served as faculty in the USC School of Cinematic Arts' Interactive Media Division (2004-09), the NYU Tisch School of the
Immersed in Technology: Art and Virtual Environments
1996
Moser, Mary Anne and Douglas MacLeod, ed. Immersed in Technology: Art and Virtual Environments. Leonardo Book Series, Cambridge, MA: The MIT Press, 1996.
Renderings of Digital Art Vectors: Digital Art of Our Time
2002
Paul, Christiane. Renderings of Digital Art Vectors: Digital Art of Our Time Leonardo 35, no. 5 (2002): 471-474 and 476-484.
Rafael Lozano-Hemmer
Rafael Lozano-Hemmer was born in Mexico City in 1967. In 1989 he received a B.Sc. in Physical Chemistry from Concordia University in Montréal, Canada. Electronic artist, develops interactive installations that are at the intersection of
Paradise Tossed
1994
Scott, Jill. Paradise Tossed Leonardo Electronic Almanac 2, no. 3 (March 1994): 8-9.
Virtual Unreality and Dynamic Form: An Exploration of Space, Time and Energy.
2000
Brown, Richard. Virtual Unreality and Dynamic Form: An Exploration of Space, Time and Energy. Leonardo 33, no. 1 (April 2000).
1
…
(more)
310
311
312
313
(current)
314
(more)
581