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Swisshouse: A Prototype Collaborative Environment -The Value Of Physical Context For Virtual Interaction
2002
Huang, Jeffrey and Muriel Waldvogel. Swisshouse: A Prototype Collaborative Environment -The Value Of Physical Context For Virtual Interaction In Proceedings of Second Workshop on Advanced Collaborative Environments, Edingburgh, Scottland,
European Media Art Festival 2010: Mash Up
2010
The range of images, films, music and texts on the internet is growing rapidly. All digitally available elements can be used as material to make new collages. For this reason, many artists scour the internet’s servers for raw material to integrate
Kayak Libre
2010
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2011
Kayak Libre provides a temporary experimental infrastructure in the form of a kayak taxi service along the waterways. The fare is a conversation. (Scource: http://www.function-creep.com/kayaklibre/about/concept/)
Faceless
2002
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2008
The FACELESS Project interrogates the culture of surveillance by redeploying authentic CCTV images recorded in London, the most surveilled city on Earth. These images are heavily inscribed by laws relating to privacy and freedom of information, and
Zero Noon
2013
Rafael Lozano-Hemmer "Zero Noon", 2013 computer, processing software, square HD display, electronic, metal enclosure 17 x 17 x 4" edition of 12 "Zero Noon" is a digital clock that shows the current time according to eccentric metrics: it uses
Silence
2000
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2005
From the entrance into the site, the announcement “Noise = absence of language = silence” warns us that the limits of our understanding will be scrambled and the paths followed will be flavoured with the sweet absurdity of surrealism. Then a thin
Making of Eve Clone BP 1-6
2020
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2020
This series prints show six wire-framed body images of “Eve Clone” in six angles excerpted from the video of “Making of Eve Clone I”. Also, the texts about the “Whore of Babylon” were taken from the Book of Revelation to show the identity and
Expositur - a virtual knowledge space
2001
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2002
a Game Mod as a Virtual Museum --- in cooperation with Mathias Fuchs --- In constructing a virtual museum we changed, the logical structure and the aesthetics of a museum from scratch. We wanted to build a museum maze, a crossword puzzle of objects
/source/ (postfactual)
2017
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2017
Timo Kahlen's interactive work of net art /source/ (Postfactual), 2017 invites the viewer to search for reliable sources, for valid ‘facts’, for trusted nodes of information on the internet. A seemingly void, monochrome white surface is all it
Audio Dust
2011
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2011
In Timo Kahlen's interactive film and sound projections, 21 works of net art (2005 - 2020), complex and subtle compositions of text, image, sound and vibration are generated - always different and live - according to the varying position, direction
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