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Collecting Intangibles: Marketing Strategies for Net Art Works
2013
Waelder, Pau. Collecting Intangibles: Marketing Strategies for Net Art Works artnodes , no. 13 (2013): 111-116.
World Skin, a photo safari in the Land of War
2008
Benayoun, M.. World Skin, a photo safari in the Land of War sk-Interfaces (2008).
Overscale Art in Public Space: from Play to Dysplay
2016
Benayoun, M.. Overscale Art in Public Space: from Play to Dysplay ISEA2016 (2016).
Memory Dump, the Disregarded Power of Undone Art
2016
Benayoun, M.. Memory Dump, the Disregarded Power of Undone Art ISEA2016 (2016).
Murmuring Fields oder ein Raum möbliert mit Daten
2000
Fleischmann, Monika and Wolfgang Strauss. Murmuring Fields oder ein Raum möbliert mit Daten In Medienökologie zwischen Sinnenreich und Cyberspace, edited by Wolfgang ZachariasMünchen: 2000.
Will the Real Body Please Stand Up? Boundary Stories about Virtual Cultures
1992
Stone, Allucquére Rosanne. Will the Real Body Please Stand Up? Boundary Stories about Virtual Cultures In Cyberspace: First Steps, edited by Michael BenediktCambridge: The MIT Press, 1992.
Selling and collecting art in the network society. Interactions among contemporary art new media and the art market.
2016
Waelder, Pau. Selling and collecting art in the network society. Interactions among contemporary art new media and the art market. Phd Thesis, Universitat Oberta de Catalunya, Barcelona, February 2016.
Ultima Ratio - A Visual Language for Argumentation
1999
Schroeder, Michael and Daniela A. Plewe and Andreas Raab. Ultima Ratio - A Visual Language for Argumentation In Proceedings of International Conference on Information Visualisation, London, UK, edited by IEEE Computer SocietyVol.IV. , 510-515.
User's Story - from the Multi-Structural to the Multi-Functional Artwork
1997
Zapp, Andrea. User's Story - from the Multi-Structural to the Multi-Functional Artwork In College Art Association, CAA, 85th Annual Research Conference, New York, edited by College Art AssociationNew York: 1997.
Sensor-Based Manipulation Planning as a Game
with
Nature
1987
... Planning as a Game
with
Nature In Robotics...
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