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(collective) Boredomresearch
Collaborating as boredomresearch, Southampton based Vicky Isley and Paul Smith have gained an international reputation for interrogating the creative role of computing. boredomresearch often think of themselves as employing computer gaming
Vanessa Vozzo
Vanessa Vozzo is a media artist and professor. She has been working in art since 1990. Specializing in media art from 2005, particularly in the field of art and science/hybrid art and interactive/open documentary. She uses interactive, immersive and
Metabodies
2013
This project investigates the unexpected diversity to be found on the human ecosystem and its 'social network'; this, by focusing on the language of billions of bacteria, which populate it. Sonja Bäumel tested two subjects each of them left hand
Glitch Traces
2013
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2014
Images collaged from screengrabs taken during the development of the 'Crosstalk' project in 2013-14. Source: Simon Biggs
Mercury
2016
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2017
video
In the VR Experience Mercury (2016), artist duo Banz & Bowinkel relocate the viewer on an archipelago connected by footbridges. Elements of nature, culture or technology intertwine into a surreal terrain in which known physical laws are overridden.
Nancy Buchanan
Nancy Buchanan is a Los Angeles-based artist whose practice includes installation, drawing/mixed media, performance and video. Politically outspoken against nuclear war and American international policies, Buchanan began performing in the 70s during
BEAP 2002: PREMISE
2002
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2002
BEAP is an international event which includes a conference,symposiums, forum and exhibition presenting the theoretical, cultural and philosophical basis of Electronic Arts practice. The inaugural thematic focus for BEAP is LOCUS, the place where we
Origin and Development of Robotic Art
1997
Kac, Eduardo. Origin and Development of Robotic Art Art Journal 56, no. 3 (1997): 60-67.
Development of Models and Paradigms for Interactive Environments
1999
Novak, Jasminko. Development of Models and Paradigms for Interactive Environments. GMD Research Series, Sankt Augustin, DE: GMD, 1999.
Virtual Reality: Scientific and Technological Challenges
1995
Committee on Virtual Reality Research and Development and National Research Council, ed. Virtual Reality: Scientific and Technological Challenges. Atlanta, USA: The National Academies Press, 1995.
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