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  • Pinocchio Interactive is a dynamic installation which integrates: robotic, animation, digital fantasy and interactivity. It is a ludicrous experience which is filled with surprises, tricks and wizards of the life of pinocchio in the version 2000.
  • Deeply rooted in art, music, mathematics and technology, Lin Hsin Hsin has composed and realized digital music without sound card and midi instruments since 1985. She has created the first virtual art museum in the world, 1994, designed the 50th
  • In the virtual-reality "Inherent Rights, Vision Rights" the participant explores a sacred ceremony in a traditional West Coast Native Canadian long house. The long house is occupied by music, fire and spirits, which the participant can interact
  • "Semioptics for Spinoza", 2012 Shadow Object 3 computer, kinect, projector, metal, motor, arduino processor, lens projection: 68.9 x 48" / 175 x 122 cm wall mount: 28.4 x 17.3 x 11.8" / 72 x 44 x 30 cm "Semioptics for Spinoza" is the third
  • Disillusion of a Fish Pond was one of three performances during the exhibition This is no Thing - This is a Situation of Opportunity at the Kingly Street Gallery in London. In this work a naked woman swathed in bandages of cotton-wool was sitting at
  • Open Head
    Open Head is Marnix de Nijs’s first interactive installation. Engine-powered the machine rotates a monitor attached to an arm of steel, which can reach a top speed of 120 km/hour. A visible image only appears on the screen when it is transformed by
  • Robo Topobo -
    Robo Topobo brings the improvisation and performative thrill of video games to hands-on modeling and invention. “Robo” is a controller that children can use to save, replay and adjust playback of up to four Topobo recordings. With Topobo a child can
  • Born 1977 in Düsseldorf, Germany Since 1998 Freelance Programmer 1999 - 2001 Computer Science at the University of Cologne, Germany 2002 - 2007 Media Art at the Academy of Media Arts Cologne Germany, Diploma 2007 Research assistant,
  • sentient (being) -
    ... a result of artistic interrogation...
  • On translation -
    Every day we have to make decisions. These are decisions between affirmation and negation, between yes and no, between 1 and 0. The path is a long one that finally leads a translation of a text to its new destination. There it becomes obvious that