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Benjamin Britton
Originally working in the field of literature, Benjamin Britton moved into video and computers in the early 80's, creating videotapes and installations, videodiscs, and now is working with interactive digital media as an artform. His principle
A RISC Approach to Sensing and Manipulation
1993
Goldberg, Ken and John Canny. A RISC Approach to Sensing and Manipulation In Robotics Research, edited by Richard Paul and Georges GiraltStanford, CA: IFFR, 1993.
Postorganic Immortality: Vom Körper zu "Incorporations"
1996
Knowbotic Research. Postorganic Immortality: Vom Körper zu "Incorporations" Kunstforum International 133 (1996): 160.
Autopoiesis Ars Electronica (Ken Rinaldo)
2001
Punt, Michael. Autopoiesis Ars Electronica (Ken Rinaldo) Convergence: The Journal of Research into New Media Technologies (2001).
Virtual Interface Environment
1985
Fisher, Scott S.. Virtual Interface Environment In Space Station Human Factors Research Review, Volume IV: NASA Conference Publication 2426, Dec. 3-6, Moffett Field, California: NASA Ames Research Center, 1985.
(collective) Boredomresearch
Collaborating as boredomresearch, Southampton based Vicky Isley and Paul Smith have gained an international reputation for interrogating the creative role of computing. boredomresearch often think of themselves as employing computer gaming
Richard Brown
Richard Brown has a BSc in Computers & Cybernetics and an MA in Fine Art and creates interactive artworks using multi-media technology, computer programming, electronics and interfacing. Between 1995 and 2001 Richard was a Research Fellow at the
Development of Models and Paradigms for Interactive Environments
1999
Novak, Jasminko. Development of Models and Paradigms for Interactive Environments. GMD Research Series, Sankt Augustin, DE: GMD, 1999.
Utterance 4 - Relational Architecture
1999
Lozano-Hemmer, Rafael. Utterance 4 - Relational Architecture Performance Research Magazine 4, no. 2 (Summer 1999).
Virtual Reality: Scientific and Technological Challenges
1995
Committee on Virtual Reality Research and Development and National Research Council, ed. Virtual Reality: Scientific and Technological Challenges. Atlanta, USA: The National Academies Press, 1995.
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