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Polygon Destinies: The
Pro
duction of Place in the Digital Role-Playing Game
2000
...lian Oliver. Polygon Destinies: The
Pro
duction of Place in the...
Communism´s Afterlives: Part II
2010
... Afterlives: Part II In
Pro
ceedings of the Conference...
Art Collider: Towards Transactional Aesthetics
2011
... Aesthetics In AAO
Pro
ject Conference
Pro
ceedings,...
Between Mapping, Sonification and Composition: Responsive Audio Environments in Live Performance
2008
... In CMMR Post Symposium
Pro
ceedings, Springer LNCS...
Sharing Data in Collective Interactive Performances: The SenseWorldDataNetwork
2009
... SenseWorldDataNetwork In
Pro
ceedings for 9th Annual...
Dramaturgies of Sound: Interactive Sound Design in Live Performance
2008
... in Live Performance In
Pro
ceedings for the 1st...
Architecture and The Computer
1964
... and The Computer In
Pro
ceedings of the first Boston...
Computers and Creativity
1964
... and the computer:
Pro
ceedings of the First Boston...
The Hacking Monopolism Trilogy
2013
... Resistance is futile.
Pro
ceedings of the 19th...
Between Mapping, Sonification and Composition: Responsive Audio Environments in Live Performance
2007
... in Live Performance In
Pro
ceedings for the 2007...
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