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YOUNG MEDIA ARTISTS IN CHINA (HK)
2018
On the Road is a unique, annual project initiated in 2014 by the Guan Shanyue Art Museum, Shenzhen, here seen in its 2018 version. The process involves 15 curators, art critics and scholars, from major institutions, art schools and museums
Gabriela Aceves Sepúlveda
Dr. Gabriela Aceves Sepúlveda is an interdisciplinary media artist and cultural historian with a research focus in Latin American media art history. She is Associate Professor in the School of Interactive Arts and Technology at Simon Fraser
REPSAT
2015
video
Repsat uses the latest 3D printing technology and it´s conversion from digital files to printed format. Through this conversion we obtain three dimensional models in low relief called litophanies. This litophanies when are retroiluminated works as a
David R. Burns
David R. Burns takes an interdisciplinary approach to creating digital media art by combining 3D computer modeling and animation, digital video, sound design, and physical computing to push the boundaries of artistic expression. His creative work
Lynn Hershman Leeson
Lynn Hershman Leeson (b. in 1941 in Cleveland, Ohio) is an award-winning American artist and filmmaker. She was Professor Emeritus at the University of California, Davis, and an A.D. White Professor-at-Large at Cornell University. She is Chair of
Eduardo Kac
Eduardo Kac is internationally recognized for his telepresence and bio art. A pioneer of telecommunications art in the pre-Web '80s, Eduardo Kac (pronounced "Katz") emerged in the early '90s with his radical works combining telerobotics and living
Delicate Balance
1995
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1995
Delicate Balance is an interactive robotic work designed to allow a fish to determine the direction that it moves along a wire, so it can explore it's environment beyond the limits of the tank. Bettas have excellent sight giving them the
Pier Giorgio De Pinto
The work of the Italian artist Pier Giorgio De Pinto thrives on the relationship between representation and concept in a constantly and suddenly changing image-based society in search of a new identity. Since the sixties, recent changes have been
Tele-Twister
2003
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2003
Have fun while learning about gravity, anatomy, ergonomics, and social dynamics! The party game Twister, introduced in 1966, was the first board game played with human bodies. This version, "Tele-Twister" is a game designed for the
Laura Dekker
Laura Dekker’s research-based art practice considers the reciprocal roles of technologies in how we experience, make sense of, cope with, and construct ourselves and our world. She explores these ideas through interactive installations, combining
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