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Rigid Waves - Liquid Views
1993
Fleischmann, Monika and Wolfgang Strauss and Christian Bohn. Rigid Waves - Liquid Views In Machine Culture; Visual Proceedings of Siggraph '93, edited by Simon PennyAnaheim, LA: 1993.
Budhaditya Chattopadhyay
Budhaditya Chattopadhyay is a contemporary artist, researcher, writer and theorist. Working across diverse media, such as sound, text, and moving image, and incorporating various technologies such as sensors, AI, and Machine Learning, Chattopadhyay
Lila Chitayat
Lila Chitayat is an architect, new media artist and an experimental practitioner of design. She is a research based educator of multidisciplinary design processes and experience design.In 2002 Lila founded LinC studio, a transdisciplinary design
Machine Experienced Space
1999
Weibel, Peter. Machine Experienced Space Series of Philosophy of Art and Art Theory 14 (1999): 157-171.
The Lure of Antiquity and the Cult of the Machine: The Kunstkammer and the Evolution of Nature, Art, and Technology
1995
Bredekamp, Horst. The Lure of Antiquity and the Cult of the Machine: The Kunstkammer and the Evolution of Nature, Art, and Technology. Princeton, NJ: Markus Wiener Publishers, 1995.
Robot: Mere Machine to Transcendent Mind
1998
Moravec, Hans. Robot: Mere Machine to Transcendent Mind. Melbourne Victoria, Australia: OUP Australia and New Zealand, 1998.
Art in Cyberspace: Interacting with Machines as Art at Siggraph´s "Machine Culture - The Virtual Frontier"
1993
Morse, Margaret. Art in Cyberspace: Interacting with Machines as Art at Siggraph´s "Machine Culture - The Virtual Frontier" Video Networks 17, no. 5 (Oct/Nov 1993).
Laura Dekker
Laura Dekker’s research-based art practice considers the reciprocal roles of technologies in how we experience, make sense of, cope with, and construct ourselves and our world. She explores these ideas through interactive installations, combining
Scott Fisher
Scott S. Fisher is a media artist and interaction designer whose work focuses primarily on interactive environments and technologies of presence. Known for his pioneering work in the field of Virtual Reality at NASA, Fisher's media industry
Interacting with "Machine Culture"
1993
Prince, Patric D.. Interacting with "Machine Culture" IEEE Computer Graphics 13, no. 5 (September/October 1993): 4-8.
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