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  • Timeline
    Timeline (2004) started out as a poem about getting old, for which I collected a small database of images found on the web which resonated with the lines from the poem. Interactively, the work is based on the device used in packages like Adobe
  • HOME OF THE BRAIN (1990-91) - PHILOSOPHICAL DIALOGUES IN VIRTUAL SPACE Created between 1989 and 1991, HOME OF THE BRAIN by Monika Fleischmann and Wolfgang Strauss is considered to be one of the first pieces of Virtual Reality in the world to make
  • Suite For Mobile Tags -
    Suite for Mobile Tags is a project based on QR-Code (Quick Response Code), which proposes an exercise of random and anonymous collective musical composition. For the implementation of its first movement, there is a set of eight mobile tags embedded
  • The "Tropospheric Laboratory" allows insights into cloud cores and other matter of the apogee. The installation narrates the synthesis of clouds and shows varying conditions and combinations of art and science in the absence of weight. The
  • Notes for Sleepers Guts Seaman/Forsythe Exchange over the pacific (weave of the airline trajectory) 26 / 09 / 95 (part 2) just sitting here in sydney - 9 / 10 / 95 (part 3) Part 3 a attraction / architecture / association / algorithm / arresting /
  • Archival Digital Print, Sizes: 8”x10” and 13”x19” Epson Pigment inks on cotton rag substrate or Light Jet digital photo prints. (plus custom sizes or NFT by special order) Date created: 1987 Ectoplasmic Kitchen v1 from 1987 was Acevedo’s first
  • Sprache Sehen -
    Computer-controlled interactive light installation Polytechnic school Bregenz (AT), extension Baumschlager/Eberle, competition, realization 1996–8 [English title, 'Seeing Language'] In each of the three staircases of the new building of the HTL
  • An Engine of Many Senses is a generative computational work exploring the history and potential future of the computer. It includes a series of media elements that combine and recombine over time -- 3d images, 2d stills, generative audio, generative
  • Digital Body-Automata -
    Housed in a white, clinical environment, Digital Body- Automata is divided into three parts. These installations are called: A Figurative History (past mechanical transformation); Interskin (present digital transformation) and Immortal Duality
  • "Poverty Island with video Skies" is the beginning of an exploration of the integration of video images into a virtual environment. This integration will allow me to combine a long-standing interest in the evocative similarities of the forms and