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Crosstalk
2013
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2014
'Crosstalk' is a new collaborative interactive performance work by visual artist Simon Biggs, composer Garth Paine, and dance artist Sue Hawksley. Software development by Hadi Mehrpouya. 'Crosstalk' is for two performers whose movement and speech
Keep Hope Alive Block Party
2013
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2013
Whenever the inequitable distribution of resources crosses into territories once thought impossible, Critical Art Ensemble (CAE) has responded with a public party to highlight the achievements of various oligarchies and plutocracies in a manner that
ADA_KONDITION_PLURIEL_FEATURE_270224.pdf
KONDITION PLURIELThe Archive of Digital Art, 03/2024Text & Interview by Alejandro Quiñones Roa“Integrating body-based performance and digital arts, the artists generate alanguage outside of established disciplines, focusing as much on the
Featured Artist kondition pluriel
02/2024
kondition pluriel is an interdisciplinary digital performance group based in Montreal and Vienna, formed by Marie-Claude Poulin and Martin Kusch. Since its beginnings in 2000, the collective has focused on exploring the performative possibilities of
El jardín de (l) Goethe
1999
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1999
With her installation "Über allen Wipfeln ist Ruh", Claudia Robles created a space of silence and contemplation, in order to make - in return - the extreme noise pollution almost painfully tangible: The Goethe-Institut Bogotá is located on one of
The Mechanics of Emotions
2005
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2005
The Mechanic of Emotions is an art opera in 15+ parts each part can be a statement, an event, an installation, an object, a concert, a performance, a web site, a business... the Mechanics of Emotions (M-E) try not to tell the story of the
Trigger
2002
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2002
"Part soft-core pornography, part political allegory and part Modernist play with media," Jordan Crandall's Trigger is a "sermon about masculinity, sex, surveillance, and violence." (Ken Johnson, The New York Times, 15 Nov 2002). "The work
Starbright World
1994
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1997
Starbright World was a pioneering online multi-user 3-D virtual world in which seriously ill children in hospitals across the United States could meet via a network to play with each other as avatars, build a part of the world themselves, discuss
Evaluating the Effectiveness of Virtual Reality for Pediatric Pain Distraction
2003
Allen, Rebecca and G. M. Reger and A. A. Rizzo and Buckwalter, J. G. et.al.. Evaluating the Effectiveness of Virtual Reality for Pediatric Pain Distraction In The 37th Annual Convention of the Association for the Advancement of Behavior
Effectivness of Virtual Reality for Attentional Control to Reduce Children's Pain During Venipuncture
2004
Allen, Rebecca and G. M. Reger and A. A. et. al. Rizzo. Effectivness of Virtual Reality for Attentional Control to Reduce Children's Pain During Venipuncture In 2nd International Workshop on Virtual Rehabilitation, edited by G.C. Burdea and D.
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