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IKI-IKI Phone
2001
IKI-IKI Phone is a multi-user, networked Artificial Life (= Alife) art game for the I-mode mobile phones. In this sys- tem, subscribed users can create Artificial Life creatures (= IKI-IKI pets), interact with these pets, feed them, take care
Portrait One
1988
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1990
Marie, a French-speaking Montrealer in her thirties played by actress Paule Ducharme, appears to be lost in reverie. You may try to get her attention: when selecting "Excuse me..." on the display, Marie suddenly stares at you; then, selecting "Do
Blast
1991
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1996
From its beginning in 1990, Blast has set out to explore contemporary texts and images and their accompanying practices of reading, viewing, and authoring. Blast has conducted these explorations in terms of a publication, investigating the changing
Excavate
2012
video
developed for The View Contemporary Art Space Swizerland EXCAVATE consists of a magic lantern from the 1920ies that was transformed into an interactive installation. The project was developed for a military shelter from the cold war in the area of
Lost Calls of Cloud Mountain Whirligigs
2010
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2010
E-volve Wolf Lieser opened a new gallery [DAM]Cologne on the 24th April 2010. boredomresearch are exhibiting their computational systems Lost Calls of Cloud Mountain Whirligigs in the first exhibition ‘E-volve’ at the gallery. Lost Calls of Cloud
Electric diver
2011
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2011
video
"Fantastic diver" is the name of a film created in 1905 by the Aragon’s director Segundo de Chomón. This facility called Electric diver, uses fragments of the digitized footage to develop a series of projections that the viewer can be modified by
Seed/Tree
2005
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2007
video
SEED /TREE (2005) Installation/Butoh Performance/Live Electronics This project was created during an “artist in residence” program at the ZKM (Centre for Media Art in Karlsruhe, Germany). Feelings, associations, mental images and spontaneous
Supply Chain Visualization
2001
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2002
The Supply Chain Visualization (SCVis) project provides a way for managers to physically construct and interact with models of how products flow between their business, thier suppliers and their customers. It lets managers use complex numerical
Starbright World
1994
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1997
Starbright World was a pioneering online multi-user 3-D virtual world in which seriously ill children in hospitals across the United States could meet via a network to play with each other as avatars, build a part of the world themselves, discuss
Museum for Insects
2013
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2017
video
Can we know insects through electronic and artistic interfaces? Do they know us? Can they experience art? Can we develop new relationships with them? I built a miniature museum space and used telepresent technologies to re-scale the situation and to
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