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  • Partner: Dmitry Gelfand Camera Lucida creates a fleeting ephemeral materiality by intersecting ultrasound with hyperlight, in essence it creates an unstable sonic aurora. Developed in collaboration with numerous physics research labs the
  • Initially this work was developed as a stereoscopic projection for a concert of the Huelgas Ensemble conducted by Paul van Nevel and performed at Zeitfenster Biennale Alter Musik 2002 in the DaimlerChrysler Building, Berlin. In its later iterations
  • This installation was a singular contribution to the larger multimedia performance Cloud Theatre: Shanghai Odyssey, a confluence of projected images, videos, urban sounds and a dance theatre that took place in the large domed Shanghai Cement Plant
  • Partner: Evelina Domnitch Camera Lucida creates a fleeting ephemeral materiality by intersecting ultrasound with hyperlight, in essence it creates an unstable sonic aurora. Developed in collaboration with numerous physics research labs the
  • Artist Statement: "Increased use of sensor technologies, big data, algorithms, surveillance, monitoring and tracking question what it means to be human in terms of privacy, individuality, authority, and the State. Using robotized voices, enhanced
  • PULSATION
    The video work Pulsation presents pulsating light phenomena, the bodily and the technologically generated hybrid as a luminous apparition composed by layering reflected light, video projections of radiological scans of the artist’s brain and related
  • In this impressive poster developed by Dick Klavans and Bradford Paley, with the help of Kevin Boyack and ISI data, one can see the variations in how different nations pursue science. The concept is not only ingenious but also takes full advantage
  • The ToyBox -
    The ToyBox was a project developed as part of Video Positive 95. The piece was an anthology of artist's works contained on a CD-ROM, published and sold during the festival in Liverpool. Each artist was asked to respond to the idea of creating a
  • SKIN - video
    SKIN is an interactive installation, in which visitors have the opportunity to use a GSR (Galvanic Skin Response) interface, which measures their skin's moisture. The variations of these values are an indication of psychological or physiological
  • Virtual Reality Installation with Responsive Workbench. Partially funded by a study grant of the German Academic Exchange Service (DAAD). Developed at the Bauhaus University, Virtual Reality Systems Group, Weimar, Germany.