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VR to Begin With
2018
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2018
Panel with Johanna Pirker (TU Graz), Ninoslav Adžibaba (VRlabs Belgrade) and Vladimir Todorović (UWA Perth) Computer Graphics and Arts Conference, Yugoslav Film Archive, Belgrade.
Elektroplankton
2005
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2005
Electroplankton is an interactive music video game developed by the Japanese interactive media artist Toshio Iwai and published by Nintendo for the Nintendo DS portable gaming system. This unique software allows one to interact with animated
Company of Colours
2009
video
"Company of Colours" 2009 Shadow Box 9 high resolution interactive display with built-in computerized surveillance system 41.14 x 31.52 x 4.73" / 104.5 x 80 x 12 cm edition of 6, 1AP "Company of Colours" is the ninth piece in the Shadow Box series
They Are Born to Play: Japanese Visual Entertainment from Nintento to Mobile Phones
2004
Kusahara, Machinko. They Are Born to Play: Japanese Visual Entertainment from Nintento to Mobile Phones Art Inquiry (2004).
In Ninth Heaven or The Far End of Europe
2008
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2009
Fluctuating between the worlds of early Baroque and late Ming/early Qing eras, the project explores a rather brief yet multi-faceted period of enlightened dialogue between Europe and China. Although characterised by a respectful scientific exchange,
Intabyu
1997
Ascott, Roy. Intabyu In The Multimedia and Cultural Evolution, edited by M. Sekiguchi, 94-99. Tokyo, Japan: Nippon Telegraph and Telephone Publishing Co. Ltd., 1997.
TENORI-ON
2005
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2005
Tenori-on is an electronic musical instrument, designed and created by Japanese artist, Toshio Iwai, in collaboration with Yamaha. It consists of a screen, held in the hands, of a sixteen by sixteen grid of LED switches, any of which can be
ISEA 1998 [The Ninth International Symposium on Electronic Arts]
1998
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1998
Developments in new technologies appear to be revolutionising every aspect of our daily lives. The metaphors of 'revolution' are often applied to the speed of exponential change that the world is experiencing, in part through developments in
Video-games + Interaction = Skills Development
2015
Albuquerque, Beatriz. Video-games + Interaction = Skills Development In The Growth of Art Anthology, edited by Nisha PatelNew York: Teachers College, Columbia University, 2015.
Sztuka miedzy wysoka a niska technologia
1995
Chabninski, Adam. Sztuka miedzy wysoka a niska technologia Chip Magazine (June 1995).
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